1.  ![Epic Games](https://edc-cdn.net/assets/images/logo-epic.svg)[Developer](/)
2.  [Documentation](/documentation/ "Documentation")
3.  Fortnite
    *   [Unreal Engine](/documentation/en-us/unreal-engine)
    *   [Fortnite](/documentation/en-us/fortnite)
    *   [MetaHuman](/documentation/en-us/metahuman)
    *   [Twinmotion](/documentation/en-us/twinmotion)
    *   [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
    *   [Fab](/documentation/en-us/fab)
4.  [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5.  [Island Settings](/documentation/en-us/fortnite/island-settings-in-uefn-and-fortnite-creative "Island Settings")
6.  Mode Settings

Mode Settings
=============

Explore island settings that directly affect gameplay for this island!

![Mode Settings](https://dev.epicgames.com/community/api/documentation/image/abb1a66f-0b2a-4e62-a1ed-2169d26765d0?resizing_type=fill&width=1920&height=335)

On this page

A **mode** is how you see or experience something. In **Fortnite**, a [game mode](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#game-mode) is about who can play, and how.

The Mode settings are where you can set things like when and how your game starts, where and when players can spawn into the game, how to assign and track scores, and other factors that influence or control gameplay.

Under Mode, there are a number of subcategories you can modify to change gameplay, and many of these subcategories have multiple settings. From the **Island Settings tab**, click the **Mode category**, then click a **subcategory** to expand it.

[![Select the mode category from the Island Settings tab.](https://dev.epicgames.com/community/api/documentation/image/eb9ef4fa-8f15-4177-92ca-e89f4e85a176?resizing_type=fit)](https://dev.epicgames.com/community/api/documentation/image/eb9ef4fa-8f15-4177-92ca-e89f4e85a176?resizing_type=fit)

If you know the name of a setting you want to change, use the **search bar** to find it.

Island settings provide a baseline for your game, but some device settings, such as Team Settings & Inventory and [Class Designer](using-class-designer-devices-in-fortnite-creative), can override these settings.

Any changes you make are automatically saved. You can restore the settings to their original values at any time by clicking the **Restore Defaults** button. This will reset only the settings for your current selected category.

The following sections describe the settings available in each subcategory, and how you can use them.

Some settings are grayed out. This usually indicates that another setting must be changed to make that setting available.

Default values are **bold**. Values that make other settings active or inactive are _italic_.

Structure
---------

**Structure** addresses the basic structure of your game: player limits, team member distribution, and numbers of rounds.

Option

Values

Description

**Max Players**

**16**, 1–100

Set the maximum number of players that can play at the same time.

**Teams**

**Free for All**, Cooperative, Custom, Pick a number 2–100

Set the number of teams players will be divided into. **Custom** lets players pick their own teams using the **Switch Team** menu option. Note that if you set Teams to **Custom** and leave **Team Size** at **Dynamic**, the matchmaking feature will not work.

**Team Size**

**Dynamic**, Split Evenly, Pick a number 1–4

**Dynamic** allows asymmetric team sizes.

**Total Rounds**

**1**, Pick a number up to 100

This sets the total number of rounds in a game.

Matchmaking Settings
--------------------

[Matchmaking](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary) is how players match up in video games.

Option

Values

Description

**Island Matchmaking Privacy**

**Party Choice**, Public, Private

**Public** games can be joined by anyone. **Private** games are restricted to groups of players in the same party. **Party Choice** gives the player the option of choosing either public or private.

**Team Fill Option**

**Must Fill**, Party Choice

You can only access this option when **Team Size** under **Structure** is set between 2 and 4. If set to **Party Choice**, the players can choose their teams. If set to **Must Fill**, players are automatically assigned to teams.

**Minimum Players**

**8**, Pick a number

The minimum number of players required to start a game session.

At the end of the overtime phase, the queue will be canceled if it has not reached the number of players indicated here.

**Overtime Player Target**

8, Pick a number  

The target number of players that triggers the queue to send players into a match during the queue's overtime phase.

**Queue Main Duration**

5 s, Pick a time

Determines how long the Main Phase for matchmaking lasts. During the queue's main phase, the queue attempts to achieve a full match.

**Queue Overtime Duration**

5 s, Pick a time

Determines how long the Queue Overtime Phase for matchmaking lasts. During the queue's overtime phase, the queue attempts to reach the Overtime Player Target.

Team Settings
-------------

**Team** settings deal primarily with how team members identify each other and distinguish themselves from other teams.

Option

Values

Description

**Allow Friendly Fire**

**No**, Yes

Set whether players on the same team can take damage from each other.

**Team Rotation**

**Disabled**, Select a number of rounds

Set how often teams should be rotated. Rotation is not supported if teams are asymmetric, or if **Teams** is set to **Cooperative** under **Structure**.

**UI Team Colors**

**Relationship**, Team Color

With the default **Relationship**, the friendly team uses blue as the team color, and the opposing team red. When set to **Team Color**, each team is represented by its specified color.

**Team Visuals Determined At**

**Round Start**, Game Start

Determines whether team names and colors stay as assigned at game start, or change at start of each round.

Class Settings
--------------

**Class** refers to any set of [attributes](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#attribute) or [inventories](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#inventory) (weapons, items, and so on) that can be assigned to a player or group of players. The values you assign here are a baseline for your game, but can be overridden by some devices.

Option

Values

Description

**Default Class Identifier**

**No Class**, Pick a class number

Determine the default class for players at game start, or in the event that their class is reset by a device.

**Revert to Default Class At**

**End of Game**, End of Round, Player Eliminated

Determines when a player's class should be reset.

Game Start Settings
-------------------

These settings control the elements that affect when your **game starts**.

Option

Values

Description

**Auto Start**

**Off**, Immediate, Pick a time

Auto Start settings other than **Off**only work with published islands. When set to **Off**, the game will start when manually activated on a private game, and start with a 90-second countdown on public games. For a published island, you can set this to **Immediate**, or select a time.

**Game Start Countdown**

**3 Seconds**, Off, Pick a time

Set the countdown time once a game starts. This setting applies to both game and round start.

**Force Start at Max Players**

**Off**, On

Game will start once the maximum number of players is reached.

**Force Start Delay**

**0**, Pick a time

Puts a time delay on a forced start.

Spawning Settings
-----------------

**Spawning** settings define where and how players spawn or respawn in a game.

Option

Values

Description

**Spawn Location**

**Spawn Pads**, Sky, Current Location, Do Not Spawn

Set where players will spawn at game start.

**Spawn Pad Selection**

**Random**, Near Teammates

At the start of a game, the selected spawn pad will always be random, but respawns have the option of remaining random or spawning players near their teammates.

**Respawn Type**

**Individual**, Wave

If you change this setting to Wave, eliminated players will respawn together. Otherwise, eliminated players will spawn one at a time.

**Respawn Time**

**5 Seconds**, Pick a time

The amount of time a player must wait before they can spawn back into the game.

**Spawn Immunity Time**

**5 Seconds**, Pick a time

Determines how long a player is invulnerable after spawning. This can be overridden if you are using a Team Settings & Inventory device or Class Designer device. Note that this setting is only active if **Override Spawn Immunity Time** is set to **Yes**.

**Override Spawn Immunity Time**

**No**, Yes

Determines if the default invulnerability time granted to a player on respawn should be overridden.

**Only Allow Respawn if Spawn Pads Found**

**Off**, On

If this is set to **On**, a player can only respawn to a spawn pad after elimination, and never from the sky.

**Spawn Limit**

**Infinite**, Pick a number

This sets how many times a player can spawn in the game. If any amount other than **Infinite**, the initial spawn counts as **1**, so letting a player respawn twice after start of game would require a limit of **3**.

**Join in Progress**

**Spawn on Next Round**, Spawn, Spectate, Pick a team number

Determines how a player joining mid-game will be treated. If you set this to **Spawn**, a player can join in at any point in the game.

**Post Game Spawn Location**

**Island Start**, Pre-Game Location

With the default **Island Start** setting, players will respawn on the Island Start spawn pads, or in the sky. If set to **Pre-Game Location**, players will return to their start-of-game positions.

**After Last Spawn Go To**

**Spectating**, Pick a team number

Determines where a player goes when all their spawns are used up.

Eliminations Settings
---------------------

These settings help to define consequences when a player is **eliminated**.

Option

Values

Description

**Down But Not Out**

**Default**, Classic, Off, Improved

Determines the DBNO state. **Default** sets automatically based on team size: for a team of 1 player, this will be **Off**. For a team of 2 or more, **Classic** is applied as a default. **Improved** adds interactions like opening doors and dropping inventory items. **Off** disables this setting entirely.

**Drop Reboot Card on Elimination**

**Off**, On, Don't Override

If set to **On**, a player will drop a **Reboot Card** when eliminated. This only works if a remaining teammate is able to use a Reboot Van.

**Squad Multi Interaction**

**On**, Off

If set to **On**, any teammate can interact with a DBNO player. If **Off**, only one player (the first one to the downed player's aid) can interact.

**Eliminated Player's Items**

**Drop**, Keep, Delete

Determines what happens to a player's items when eliminated. If set to **Drop**, anyone can pick up the dropped items. If **Keep**, the player will respawn with those items. If **Delete**, the items are removed from play.

**Health Granted on Elimination**

**0**, Pick a value

The amount of health granted when a player eliminates another player. Any health above the player's max health is awarded as shields.

**Wood Granted on Elimination**

**0**, Pick a value

The amount of wood granted when a player eliminates another player.

**Stone Granted on Elimination**

**0**, Pick a value

The amount of stone granted when a player eliminates another player.

**Metal Granted on Elimination**

**0**, Pick a value

The amount of metal granted when a player eliminates another player.

**Gold Granted on Elimination**

**0**, Pick a value

The amount of gold granted when a player eliminates another player.

**Allow Manual Respawning**

**Yes**, No

Determines whether the player can use the respawn menu while the game is in progress.

**Player Elimination Audio**

**On**, Off

If On, audio effects will play when a player is eliminated.

Scoring Settings
----------------

**Scoring** settings define ways that you can award players a score.

Option

Values

Description

**Vehicle Trick Score Multiplier**

**1.0**, Pick a number

Use this setting to apply a multiplier to any trick score earned with a vehicle.

**Show Individual Scores**

**No**, Yes

If set to **No**, individual player scores will display on the scoreboard. If set to Yes, the cumulative score for all team members will display.

**Time Alive Start Point**

**Player Spawn**, Round Start

Determines when a player's time alive starts a count.

**Time Alive Team Tracking Method**

**Sum**, Longest, Shortest

If counting time alive for a team, it can be based on the **Sum** of all players' time alive, on the player on the team with the **Longest** time alive, or the player with the **Shortest** time alive.

**Use Team Score**

**No**, Yes

If set to **Yes**, teams are scored by the sum of all player scores for that team. This allows teams to retain all score if a player leaves the team or the game.

**Elimination Score**

**0**, Pick a number

The amount of score awarded when a player eliminates another player.

**Assist Score**

**0**, Pick a number

The amount of score awarded to a player when they help to eliminate another player but don't take the final elimination.

Voice Chat Settings
-------------------

These settings control how players can communicate with each other in-game.

Option

Values

Description

**Voice Chat Scope**

**Team**, All, None

This defines the behavior of the Game Channel. Island Settings never affect the Party Channel. Individual players' settings and permissions may further restrict with whom a player can communicate. Values for this setting:

*   **All**: Chat on the Game Channel is unrestricted.
    
*   **Team**: Players see only their team members on the Game Channel.
    
*   **None**: Disables the Game Channel for all players.
    

**Proximity Chat**

_On_, **Off**

This setting enables or disables Proximity Chat in the Game Channel for this island. If this is set to **On**, additional settings for customizing proximity chat will display.

The Active Speaker HUD widget is automatically enabled and cannot be disabled.

**Full Volume Distance**

**15 meters**, Pick a distance

This setting only shows if the **Proximity Chat** setting is set to **On**. This determines the maximum distance at which players will hear each other at full volume.

**Falloff Distance**

**15 meters**, Pick a distance

This setting only shows if the **Proximity Chat** setting is set to **On**. This determines the distance at which the volume of players' voices will start to gradually decrease to zero.

**Text Chat Scope**

**All**, Team, None

**All** provides unrestricted communication between all players in the game. **Team** allows messaging only between teammates. **None** disables Text Chat for everyone in the game. This setting defines behavior of the Game tab in Text Chat. Island settings never affect other Text Chat tabs, like Party or DMs. Individual player settings and permissions may further restrict who players can communicate with.

**Keep Spectators in Team Chat**

On, **Off**

Determines whether spectating players stay in their team's voice chat when Voice Chat Scope is Team.

If false, the spectators are moved to a separate chat.

Text Chat Settings
------------------

Option

Value

Description

**Text Chat Scope**

**All**, Team, None

Only affects text settings for this island. **All** allows unrestricted texting between all players. **Team** restricts to that team only. **None** stops all texting. 

**Bubble Chat**

**Enabled**, Disabled

If disabled, all the options below are no longer available. When enabled, chat messages only be seen by players who share channel membership with the sender.

**Bubble Style**

**Default**, Anime, Comic, Fantasy, Gothic, Neon, Pixelated, Pop, Retro, Rounded, Custom 

The style of the bubble. Custom style can be defined in UEFN.

**Bubble Maximum Range**

**50 Meters**, select a range

Sets the longest distance a bubble will appear to other players.

Bubble Minimum Lifetime

**5 Seconds**, select a time

How long a bubble message of less than ten characters will display.

**Bubble Maximum Lifetime**

10 Seconds, select a time  

How long a bubble message of more than fifty characters will display.

**Occlude Bubble**

**On**, Off

Defines whether the bubble message will disappear if a player walks behind an object.

Spectating Settings
-------------------

When a player is eliminated and cannot respawn, some games allow the player to spectate (remain in the game to watch the gameplay).

Option

Values

Description

**Allow Spectating Other Teams**

**Allowed**, Battle Royale, Disallowed

Determines whether players can watch other teams.

**Respawn Spectate Behavior**

**Spectate**, Black Screen

Determines whether eliminated players enter the usual respawning spactate mode (following teammates) or if the screen quickly fades to black after their elimination animation.

End Condition Settings
----------------------

**End conditions** are those conditions that must be met to end a game regardless of winners or losers.

Option

Values

Description

**Last Standing Ends Game**

**On**, Off

If set to **On**, the game ends when only one player or team is left in the game.

**All Teams Must Finish**

**No**, Yes

If set to **Yes**, then all teams must complete the objective for the game to end. This is a common setting for racing games.

**End Game on Match Point Win**

**No**, Yes

If set to **Yes**, the game will finish when one player or team has one enough rounds that they cannot be beaten. For example, in a game with five rounds, if one player or team has won three, this would be the end of the game.

Victory Condition Settings
--------------------------

Victory conditions are conditions that determine which player or team wins a game.

Option

Values

Description

**Fastest Time Win**

**Disabled**, Enabled

When **Enabled**, the player or team with the fastest round win time wins the overall match.

**Game Win Condition**

**Most Round Wins**, Most Score Wins

The overall win condition for the game.

Post Game Settings
------------------

These settings determine what happens when a game ends. Collectively, these actions are called the **post-game flow**. There are three possible post-game flows:

*   **Classic** Used in Fortnite Creative games.
    
*   **Battle Royale** Used in Fortnite Battle Royale-style games.
    
*   **Custom** Setting the post-game type to custom gives you a chance to write your own text messages and customize the colors and animations used in post-game messaging.
    

Option

Values

Description

**Game Winner Display Time**

**3 Seconds**, Don't Show, Pick a time

Sets how long the winner info displays.

**Game End Callout**

**You Win/Lose**, Placement, Cooperative

Sets the callout type for the game end screen. **Cooperative** shows same callout for all players.

**Victory Sound**

**Default**, Pick a sound

The sound that will be played at game end for victors or co-op players.

**Defeat Sound**

**Default**, Pick a sound

The sound that will be played at the game end for players who lose.

**Draw Sound**

**Default**, Pick a sound

The sound that will be played at game end when a game ends in a draw (tie).

**Custom Victory Callout**

Enter text

Enter a custom text message of up to 80 characters. This message will show for victors, or for all players in a cooperative game.

**Custom Defeat Callout**

Enter text

Enter a custom text message of up to 80 characters. This message shows to the defeated players at the end of game.

**Post Game Type**

**Classic**, Battle Royale, _Custom_

Note that the settings below this point are only available if you select the **Custom** type.

**Post Game Custom Show Scoreboard**

**Off**, On

If set to **On**, the scoreboard will show in the post-game flow.

**Post Game Custom Victory Animation Style**

**Lightning Bolt**, Select a style

Set the animation style used when displaying the post-game text message for victory.

**Post Game Custom Victory Animation Color Set**

**Golden Yellow**, Select a color

Set the color used for the post-game text message for victory.

**Post Game Custom Victory Text**

Enter text

Enter a custom text message of up to 80 characters.

**Post Game Custom Victory Sub Text**

Enter text

Add custom [flavor text](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#flavor-text) with up to 84 characters.

**Post Game Custom Defeat Animation Style**

**Lightning Bolt**, Select a style

Set the animation style used when displaying the post-game text message for defeat.

**Post Game Custom Defeat Animation Color Set**

**Golden Yellow**, Select a color

Set the color used for the post-game text message for defeat.

**Post Game Custom Defeat Text**

Enter text

Enter a custom text message of up to 80 characters.

**Post Game Custom Defeat Sub Text**

Enter text

Add custom flavor text with up to 84 characters.

**Post Game Custom Tie Animation Style**

**Lightning Bolt**, Select a style

Set the animation style used when displaying the post-game text message for a tie.

**Post Game Custom Tie Animation Color Set**

**Golden Yellow**, Select a color

Set the color used for the post-game text message for a tie.

**Post Game Custom Tie Text**

Enter text

Enter a custom text message up to 15 characters.

**Post Game Custom Tie Sub Text**

Enter text

Add custom flavor text with up to 84 characters.

Matchmaking Settings
--------------------

These settings determine matchmaking and queues based on how teams are populated with players.

**These settings are available only in UEFN.**

Option

Value

Description

**Matchmaking Max Players Per Session**

**32**, Pick a number

Maximum number of players matchmaking allows to join a session.

**Matchmaking Max Team Count**

**4**, Pick a number

The number of teams the session expects to have.

*   [gameplay](https://dev.epicgames.com/community/search?query=gameplay)
*   [settings](https://dev.epicgames.com/community/search?query=settings)
*   [game](https://dev.epicgames.com/community/search?query=game)

* * *

Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)

Write your own tutorials or read those from others [Learning Library](https://dev.epicgames.com/community/fortnite/learning)

On this page

*   [Structure](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#structure)
*   [Matchmaking Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#matchmaking-settings)
*   [Team Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#team-settings)
*   [Class Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#class-settings)
*   [Game Start Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#game-start-settings)
*   [Spawning Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#spawning-settings)
*   [Eliminations Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#eliminations-settings)
*   [Scoring Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#scoring-settings)
*   [Voice Chat Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#communication-settings)
*   [Text Chat Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#textchatsettings)
*   [Spectating Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#spectating-settings)
*   [End Condition Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#end-condition-settings)
*   [Victory Condition Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#victory-condition-settings)
*   [Post Game Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#post-game-settings)
*   [Matchmaking Settings](/documentation/en-us/fortnite/mode-settings-in-fortnite-creative#matchmakingsettings)