1.  ![Epic Games](https://edc-cdn.net/assets/images/logo-epic.svg)[Developer](/)
2.  [Documentation](/documentation/ "Documentation")
3.  Fortnite
    *   [Unreal Engine](/documentation/en-us/unreal-engine)
    *   [Fortnite](/documentation/en-us/fortnite)
    *   [MetaHuman](/documentation/en-us/metahuman)
    *   [Twinmotion](/documentation/en-us/twinmotion)
    *   [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
    *   [Fab](/documentation/en-us/fab)
4.  [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5.  [Device Design Examples](/documentation/en-us/fortnite/device-design-examples-in-fortnite-creative "Device Design Examples")
6.  Stat Powerup Device Design Examples

Stat Powerup Device Design Examples
===================================

See how you can use this device in conjunction with the Stat Creator device for custom stats or deliver pre-made stats for your players!

![Stat Powerup Device Design Examples](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/ae028ead-c809-4545-96fd-745183b71b6a?resizing_type=fill&width=1920&height=335)

On this page

You can use a **Stat Powerup** device to adjust in-game statistics (stats) or assign custom stats when you use it with the [Stat Creator](https://uefn-docs.yuzulabs.dev/documentation/assets/using-stat-creator-devices-in-fortnite-creative) device.

Basic Score Powerup
-------------------

The Stat Powerup device, at its simplest, is a great way to give the player a temporary boost to a specific stat value. In this case, the player will get a score boost!

### Devices Used

*   1 x [Stat Powerup](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-stat-powerup-devices-in-fortnite-creative) device
    
*   1 x [Player Spawner](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-player-spawn-pad-devices-in-fortnite-creative) device
    

### Set Up the Devices

1.  Place a **Player Spawner** device.
    
2.  Place a **Stat Powerup** device.
    
3.  Customize the Stat Powerup device to set the **Magnitude** to **10**:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/26b93a81-b74f-4078-aa90-1bd405e9381d?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/26b93a81-b74f-4078-aa90-1bd405e9381d?resizing_type=fit)
    

### Modify Island Settings

Make the following modifications to the island settings.

1.  Go to **Island Settings > User Interface**.
    
2.  Under **HUD**, change **HUD Info Type** to **Score**.
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/329597c5-be44-4b37-a7e1-adfd5ff11269?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/329597c5-be44-4b37-a7e1-adfd5ff11269?resizing_type=fit)
    

You now have the basic functionality for a score powerup!

### Design Tip

As with the Stat Counter device, the Stat Powerup device can be configured to affect a number of built-in stats such as **Score**, **Eliminations**, and **Lap Time**. 

In the next two examples, you'll also see how it can be configured to affect custom stats with the Stat Creator device!

Build a Grind Tracker
---------------------

You can configure the Stat Powerup device to provide a constant stat effect, then turn it on and off based on events from other devices. 

In this example, you’ll use the **infinite effect** functionality to keep track of the player’s **Grind Score**!

### Devices Used

*   1 x Stat Powerup device
    
*   1 x Player Spawner device
    
*   1 x [Grind Rail](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-grind-rail-devices-in-fortnite-creative) device
    
*   1 x [Stat Creator](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-stat-creator-devices-in-fortnite-creative) device
    
*   1 x [Item Granter](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-item-granter-devices-in-fortnite-creative) device
    

### Set Up the Basic Gameplay

1.  Start with the **Tilted Towers POI Island** starter island.
    
2.  Place a **Player Spawner** device on top of a building.
    
3.  Place a **Grind Rail** device that begins on the edge of that building.
    
4.  Customize the first **Grind Rail Control Point**:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2e9300ac-eb6c-4623-83a6-87bcb1d0f6f9?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2e9300ac-eb6c-4623-83a6-87bcb1d0f6f9?resizing_type=fit)
    
    Option
    
    Value
    
    Description
    
    Target Intensity
    
    5,000.0
    
    This will give the grind rail a natural curve as you place more Control Points.
    
5.  Duplicate this control point a number of times to create a grind rail that snakes between the buildings in the city.
    

### Configure the Custom Stat

1.  Place a **Stat Creator** device and customzie it:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/4c417c7e-a3d9-4eb4-bee2-bac30ddaf1e9?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/4c417c7e-a3d9-4eb4-bee2-bac30ddaf1e9?resizing_type=fit)
    
    Option
    
    Value
    
    Stat Name
    
    Grid Score
    
    Max Value
    
    100
    
    Stat Icon
    
    Sprint
    
2.  Place a **Stat Powerup** device in a place where the player cannot reach it, and customize:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b988f1da-157a-4a9d-98bc-221e37de7476?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b988f1da-157a-4a9d-98bc-221e37de7476?resizing_type=fit)
    
    Option
    
    Value
    
    Start to Apply
    
    Grind Score
    
    Magnitude
    
    10
    
    Infinite Effect Duration
    
    Yes
    
    Time To Respawn
    
    Instant
    
    Who Can See This Powerup
    
    None
    
3.  Configure the following functions on the Stat Powerup device so that it starts to increase the player’s **Grind Score** when they begin grinding and stops when they leave the grind rail:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/96d4c0b4-c154-4887-9484-71066761c2cb?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/96d4c0b4-c154-4887-9484-71066761c2cb?resizing_type=fit)
    
    Function
    
    Select Device
    
    Select Event
    
    Pickup
    
    Grind Rail
    
    On Started Grinding
    
    Clear
    
    Grind Rail
    
    On Ended Grinding
    
4.  Place an **Item Granter** device and register a **Jules Glider Gun** to it.
    
5.  Configure the following event on the Stat Creator device to grant the Jules Glider Gun when the player reaches the maximum Grind Score value.  
    

You now have the basic functionality for a custom Grind Score stat!

### Design Tip

Infinite Stat Powerups are a very useful way to apply constant changes to a stat value. As you’ll see in the next example, adding a Stat Counter that can override the stat value creates interesting and new stat interactions!

Build a Hacking Minigame
------------------------

The Stat Powerup device can also be configured to **decrease** a player’s stats instead of increasing them. In this example, you’ll use the Stat Powerup device with a Stat Counter device to create a constantly decreasing stat that the player must increase!

### Devices Used

*   1 x Stat Powerup device
    
*   1 x Player Spawner device
    
*   1 x [Lock](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-lock-devices-in-fortnite-creative) device
    
*   1 x [HUD Message](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-hud-message-devices-in-fortnite-creative) device
    
*   1 x [Stat Creator](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-stat-creator-devices-in-fortnite-creative) device
    
*   1 x [Stat Counter](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-stat-counter-devices-in-fortnite-creative) device
    
*   1 x [Skilled Interaction](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-skilled-interaction-devices-in-fortnite-creative) device
    
*   4 x [Button](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-button-devices-in-fortnite-creative) devices
    

### Set Up the Play Area

1.  Place the **Command Cavern Tower** prefab.
    
2.  Place a **Player Spawner** device in the room at the top of the tower.
    
3.  Customize the spawner so that it is not visible in-game:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/dd290859-5df1-4684-ba29-ca254474da19?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/dd290859-5df1-4684-ba29-ca254474da19?resizing_type=fit)
    
4.  Place a **Lock** device on the sliding door leading out of the starting room.
    
5.  Place a **HUD Message** device and customize:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/871855d0-af2c-4ba4-88d3-827c85306d89?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/871855d0-af2c-4ba4-88d3-827c85306d89?resizing_type=fit)
    
    Option
    
    Value
    
    Message
    
    Hack the Mainframe to unlock
    
    Show on Round Start
    
    On
    
    Time from Round Start
    
    Instant
    
    Text Color
    
    White
    

### Configure the Custom Stat

1.  Place a **Stat Creator** device and customize:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/4c5d314c-727f-44cf-b284-8a0055c540ab?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/4c5d314c-727f-44cf-b284-8a0055c540ab?resizing_type=fit)
    
    Option
    
    Value
    
    Stat Name
    
    Hacking Completion
    
    Max Value
    
    100
    
    Stat Color
    
    #0000FF
    
    Stat Icon
    
    Hack
    
2.  Place a **Stat Powerup** device in a place that the player cannot reach.
    
3.  Customize the **Stat Powerup** device:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/93f1bb1c-a2e5-4c2d-b302-b5659f3e4cf8?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/93f1bb1c-a2e5-4c2d-b302-b5659f3e4cf8?resizing_type=fit)
    
    Option
    
    Value
    
    Stat to Apply
    
    Hacking Completion
    
    Magnitude
    
    \-1
    
    Infinite Effect Duration
    
    Yes
    
    Ambient Audio
    
    Off
    
    Pick Up Audio
    
    Off
    
    Who Can See This Powerup
    
    None
    
4.  Configure the following event on the **Player Spawner** device so that the **Stat Powerup** device is active from the beginning of the game:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1ba840b4-28f3-4e45-9e97-b015c029f217?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1ba840b4-28f3-4e45-9e97-b015c029f217?resizing_type=fit)
    
    Event
    
    Select Device
    
    Select Function
    
5.  Place a **Stat Counter** device and customize:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/11b5c10a-47ab-4f20-8b21-8e2c6ea29ab3?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/11b5c10a-47ab-4f20-8b21-8e2c6ea29ab3?resizing_type=fit)
    
    Option
    
    Value
    
    Tracked Stat
    
    Hacking Completion
    
    Comparison Value
    
    100
    
    Broadcast Events on Stat Change
    
    On
    
    Value Override Type
    
    Add
    
    Value Override
    
    10
    
    Visible in Game
    
    No
    
6.  Configure the following event on the **Stat Counter** device so that when the player reaches a **Hacking Completion** value of **100**, the stat stops going down and the door leading outside opens:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/e3d90974-e415-4b5f-9fd0-ef55f6aa0eb8?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/e3d90974-e415-4b5f-9fd0-ef55f6aa0eb8?resizing_type=fit)
    
    Event
    
    Select Device
    
    Select Function
    
    On Compare Success
    
    Lock Device
    
    Unlock
    
    On Compare Success
    
    Stat Powerup
    
    Clear
    

### Set Up the Hacking Interactions

1.  Place a **Skilled Interaction** device and customize:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2f6cea17-8f4f-4245-9c75-7845f99c1aaa?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2f6cea17-8f4f-4245-9c75-7845f99c1aaa?resizing_type=fit)
    
    Option
    
    Value
    
    Header Text
    
    Hack
    
    Scrubber Color
    
    White
    
2.  Configure the following event on the Skilled Interaction device to add to the **Hacking Completion** stat if the player successfully completes the skilled interaction. If their input was perfect, it will trigger again, doubling the effect!
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/de5c195f-f501-41b8-85bf-5d59930bf09d?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/de5c195f-f501-41b8-85bf-5d59930bf09d?resizing_type=fit)
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/31c533bd-69e8-4911-8cf9-9abf6adb2c92?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/31c533bd-69e8-4911-8cf9-9abf6adb2c92?resizing_type=fit)
    
    Event
    
    Select Device
    
    select Function
    
    On Success
    
    Stat Counter
    
    Override Value
    
    On Perfect Input
    
    Stat Counter
    
    Override Value
    
3.  Place a **Button** device inside the orange monitor in the starting room and customize:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/04bc908c-8eae-4617-a9dc-9873633ec72a?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/04bc908c-8eae-4617-a9dc-9873633ec72a?resizing_type=fit)
    
    Option
    
    Value
    
    Reset Delay
    
    10 Seconds
    
    Interaction Text
    
    Hack
    
    Visible During Game
    
    No
    
    Interaction Radius
    
    1.0 Meters
    
4.  Configure the following event on the **Button** device to trigger the **Skilled Interaction** device when it is interacted with.
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/5959297c-323b-4814-bb8b-2cb37e887197?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/5959297c-323b-4814-bb8b-2cb37e887197?resizing_type=fit)
    
    Event
    
    Select Device
    
    Select Function
    
    On Interact
    
    Skilled Interaction Device
    
    Begin Interaction for Instigator
    
5.  Duplicate the button three more times, placing each one inside a different orange monitor around the area.
    

You now have a working hacking minigame with the Stat Powerup device!

### Design Tip

When combined with Stat Counter devices, Stat Powerup devices can produce many interesting interactions. 

Explore how Stat Counter devices can compare values: Higher, Lower, Equal To, Not Equal To, and so on. With Stat Powerup devices that change stat values in different ways, there are many different combinations of these devices for different gameplay scenarios!

*   [device](https://uefn-docs.yuzulabs.dev/community/search?query=device)
*   [game design](https://uefn-docs.yuzulabs.dev/community/search?query=game%20design)
*   [device design](https://uefn-docs.yuzulabs.dev/community/search?query=device%20design)
*   [stat powerup](https://uefn-docs.yuzulabs.dev/community/search?query=stat%20powerup)

* * *

Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)

Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)

On this page

*   [Basic Score Powerup](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#basicscorepowerup)
*   [Devices Used](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#devicesused)
*   [Set Up the Devices](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#setupthedevices)
*   [Modify Island Settings](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#modifyislandsettings)
*   [Design Tip](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#designtip)
*   [Build a Grind Tracker](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#buildagrindtracker)
*   [Devices Used](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#devicesused-2)
*   [Set Up the Basic Gameplay](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#setupthebasicgameplay)
*   [Configure the Custom Stat](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#configurethecustomstat)
*   [Design Tip](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#designtip-2)
*   [Build a Hacking Minigame](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#buildahackingminigame)
*   [Devices Used](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#devicesused-3)
*   [Set Up the Play Area](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#setuptheplayarea)
*   [Configure the Custom Stat](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#configurethecustomstat-2)
*   [Set Up the Hacking Interactions](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#setupthehackinginteractions)
*   [Design Tip](/documentation/en-us/fortnite/stat-powerup-device-design-examples-in-fortnite#designtip-3)

Related documents

[

Stat Powerup Devices

![Stat Powerup Devices](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/8b43ccba-ea26-43ef-ac4d-95968dcb6699?resizing_type=fit&width=160&height=92)

](/documentation/en-us/fortnite/using-stat-powerup-devices-in-fortnite-creative)