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2.  [Documentation](/documentation/ "Documentation")
3.  Fortnite
    *   [Unreal Engine](/documentation/en-us/unreal-engine)
    *   [Fortnite](/documentation/en-us/fortnite)
    *   [MetaHuman](/documentation/en-us/metahuman)
    *   [Twinmotion](/documentation/en-us/twinmotion)
    *   [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
    *   [Fab](/documentation/en-us/fab)
4.  [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5.  [Using Devices](/documentation/en-us/fortnite/using-devices-in-fortnite-creative "Using Devices")
6.  Hiding Prop Gallery Devices

Hiding Prop Gallery Devices
===========================

Add these props to your island to give players a place to hide, and use them to create new Hide-and-Seek games.

![Hiding Prop Gallery Devices](https://dev.epicgames.com/community/api/documentation/image/0d919984-a1b5-41fb-b36b-2b8e4eb52954?resizing_type=fill&width=1920&height=335)

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The **Hiding Prop Gallery** gives you several different [props](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#prop) that players can hide in:

*   **Port-a-Potty**
    
*   **Haystack**
    
*   **Garbage Dumpster**
    
*   **Scarecrow**
    

You can use these to create a new kind of [hide-and-seek](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#hide-and-seek) game that is different from a [prop hunt](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#prop-hunt). You can customize the props so that more than one player can hide in one, and determine whether the prop has sound effects and a wobbling animation when it is occupied.

For help on how to find the **Hiding Prop Gallery**, see **[Using Devices](https://dev.epicgames.com/documentation/en-us/fortnite/using-devices-in-fortnite-creative)**.

If you're using multiple copies of a device on an island, it can be useful to [rename](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#rename-a-device) them. Choosing names that relate to a device's purpose makes it easier to remember what each one does, and easier to find a specific device when using the **[Event Browser](https://dev.epicgames.com/documentation/en-us/fortnite/event-browser-in-fortnite-creative)**.

Device Options
--------------

This device has some basic functionality, like choosing which teams and classes can use the hiding prop. Additionally, there are some advanced options, like how many players can hide in a hiding prop and whether they are ejected after a period of time.

You can configure this device with the following options.

Default values are **bold**.

Option

Value

Description

**Enabled at Game Start**

**Enabled**, Disabled

Determines whether the Hiding Prop is enabled when the game starts.

**Usable by Team**

**Any**, Pick a team

Determines which team is able to use this prop to hide. Players on other teams will not see the **Hide** prompt.

**Usable by Class**

**Any**, Pick a class

Determines which class is able to use this prop to hide. If you choose **Any**, any player with an assigned class can use the prop to hide. If you choose **No Class**, only players without an assigned class can use the prop to hide.

**Invert Team Selection**

**Off**, On

If you choose **On**, all teams except the one selected in the **Usable by Team** option can use the prop to hide.

**Invert Class Selection**

**Off**, On

If you choose **On**, all classes except the one selected in the **Usable by Class** option can use the prop to hide.

**Invulnerable**

**Off**, On

Determines whether the prop can be damaged, or if it is immune to damage.

**Eject When Failing Requirements**

**Off**, On

If you choose **On**, a player is ejected from their hiding place if their team or class changes to one that is different from the requirement set in the **Usable by Team** or **Usable by Class** options.

**Interact Time**

**Instant**, Pick or enter a number of seconds

Determines the amount of time the player must hold down the Interact control before they are hidden or stop hiding.

**Hide Text**

Enter text

Use this to customize the text displayed for the **Hide** prompt. If this is left blank, the default text is used.

**Stop Hiding Text**

Enter text

Use this to customize the text displayed for the **Stop Hiding** prompt. If this is left blank, the default text is used.

**Occupied Text**

Enter text

You can customize text that will be displayed when the prop has someone hiding in it. If this is left blank, the interaction prompt will not display when someone is hiding in the prop.

**Max Number of Occupants**

**1**, Pick or enter a number

Determines how many players can hide in this prop at one time.

**Should Wobble While Hiding**

**On**, Off

By default, the prop alerts other players with sound and animation that a player is hiding in the prop. Set this to **Off** to disable these effects.

**Max Hiding Time**

**Don't Override**, Pick a number

Sets a maximum amount of time a player can hide in the prop before being ejected.

**Block Hide Time**

**No Delay**, Pick or enter a number

When a player leaves the prop, this determines the amount of time another player must wait before they can hide in the prop.

**Hidden Travel Group**

**Don't Override**, Pick or enter a group number

To make use of the hiddent travel feature, you must assign this hiding prop to a Hidden Travel Group.

**Hidden Travel Target Group**

**Don't Override**, Pick or enter a group number

Determines which group of hiding props can be targeted as a hidden travel destination. You can set this to the same value as the **Hidden Travel Group** option, or if you have multiple groups of hiding props you can target a different group.

**Attempt No Repeats**

**On**, Off

If this is set to **On**, the prop will avoid sending a player to the previous hiding prop twice in a row, unless there is no other hiding prop available.

### Scarecrow-only Options

The scarecrow hiding prop has two options the other hiding props don't have, listed below.

Option

Value

Description

**Has Pumpkin Head**

On, **Off**

Determines whether the scarecrow has a pumpkin for a head or not.

**Clothes Color**

**Default**, Purple, Yellow

Determines the color of the clothing on the scarecrow.

Direct Event Binding
--------------------

Following are the [direct event binding](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#direct-event-binding) options for this device.

### Functions

A [function](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#function) listens for an event on a device then performs an action.

1.  For any function, click the **option**, then **Select Device** to access and select from the **Device** dropdown menu.
    
2.  Once you've selected a device, click **Select Event** to bind the device to an event that will trigger the function.
    
3.  If more than one device or event triggers a function, click the **Add** button to add a line and repeat these steps.
    

Option

Description

**Enable When Receiving From**

This function enables the device when an event occurs.

**Disable When Receiving From**

This function disables the device when an event occurs.

**Toggle Invulnerability When Receiving From**

This function toggles invulnerability on and off for this device when an event occurs.

**Eject All Hiding Players When Receiving From**

This function ejects all hiding players when an event occurs.

**Eject Hiding Player When Receiving From**

This function ejects the player hiding in this prop when an event occurs.

**Hide Nearby Players When Receiving From**

This function pulls any player within 10 meters into this hiding prop when an event occurs.

**Enable Hidden Travel When Receiving From**

This function enables hidden travel when an event occurs.

**Disable Hidden Travel When Receiving From**

This function disables hidden travel when an event occurs.

### Events

An [event](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#event) tells another device when to perform a function.

1.  For any event, click the **option**, then **Select Device** to access and select from the **Device** dropdown menu.
    
2.  Once you've selected a device, click **Select Function** to bind this event to a function for that device.
    
3.  If more than one function is triggered by the event, click the **Add** button to add a line and repeat these steps.
    

Option

Description

**On Hide Send Event To**

When a player hides in this hiding prop, it sends an event to the selected device, which triggers the selected function.

**On Stop Hiding Send Event To**

When a player leaves or is ejected from this hiding prop, it send an event to the selected device, which triggers the selected function.

**On Prop Destroyed Send Event To**

When this hiding prop is destroyed, it sends an event to the selected device, which triggers the selected function.

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On this page

*   [Device Options](/documentation/en-us/fortnite/using-hiding-prop-gallery-devices-in-fortnite-creative#device-options)
*   [Scarecrow-only Options](/documentation/en-us/fortnite/using-hiding-prop-gallery-devices-in-fortnite-creative#scarecrow-only-options)
*   [Direct Event Binding](/documentation/en-us/fortnite/using-hiding-prop-gallery-devices-in-fortnite-creative#direct-event-binding)
*   [Functions](/documentation/en-us/fortnite/using-hiding-prop-gallery-devices-in-fortnite-creative#functions)
*   [Events](/documentation/en-us/fortnite/using-hiding-prop-gallery-devices-in-fortnite-creative#events)