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2.  [Documentation](/documentation/ "Documentation")
3.  Fortnite
    *   [Unreal Engine](/documentation/en-us/unreal-engine)
    *   [Fortnite](/documentation/en-us/fortnite)
    *   [MetaHuman](/documentation/en-us/metahuman)
    *   [Twinmotion](/documentation/en-us/twinmotion)
    *   [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
    *   [Fab](/documentation/en-us/fab)
4.  [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5.  [Using Devices](/documentation/en-us/fortnite/using-devices-in-fortnite-creative "Using Devices")
6.  Trigger Devices

Trigger Devices
===============

This configurable device can be used to relay signals to other devices.

![Trigger Devices](https://dev.epicgames.com/community/api/documentation/image/4ef0ca7d-07e0-4b46-b299-389ae55dc992?resizing_type=fill&width=1920&height=335)

On this page

When a **Trigger** device is triggered by a player, vehicle or [sequencer](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary), it can send a signal to another device that will initiate a specific action.

This device can be used with other devices, or alone.

For help on how to find the **Trigger** device, see [Using Devices](https://dev.epicgames.com/documentation/en-us/fortnite/using-devices-in-fortnite-creative). 

Device Options
--------------

In its default state, the trigger is set to be activated by any player, vehicle, or Sequencer. Its trigger effect is to play a sound, and by default it is not set up to trigger on a channel. However, all of this can be configured with the following options.

Default values are **bold**.

### Basic Options

Option

Value

Description

**Trigger Sound**

**Enabled**, Disabled

Determines whether a sound is played when the device is triggered.

**Visible in Game**

**Yes**, No

Determines whether the device is visible during the game.

### All Options (Additional)

Option

Value

Description

**Activating Team**

**Any**, Pick a team

Can only be activated by this team.

**Allowed Class**

No Class, **Any**, Pick a class

Determines which [class](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#class) can activate the device.

**Triggered by Player**

**On**, Off

Determines whether to trigger this channel when the player gets within the proximity of the device.

**Triggered by Damage**

**Off**, On

Determines whether to trigger this channel when the object is damaged.

**Triggered by Items**

**Off**, On

Determines whether to activate the trigger when an item hits it. This includes dropped items and projectiles.

**Triggered by Vehicles**

**On**, Off

Determines whether to activate the trigger when a Vehicles gets within proximity of the device.

**Triggered by Creatures**

On, **Off**

Determines whether or not to trigger this channel when a Creature or Wildlife gets within proximity of the device.

**Triggered by Sequencers**

**On**, Off

Determines whether to activate the trigger when it is touched by Sequencer or RNG device pulse.

**Triggered by Water**

**On**, Off

Determines whether or not to activate the trigger when it is touched by a Water device.

**Triggered by Carriable Objects**

  On, **Off**  

Determines whether or not carriable objects activate the trigger.

**Activate on Game Phase**

**None**, Game Countdown, Game Start

Sets the device to activate in the selected game phase.

**Times Can Trigger**

**Infinite**, Pick a number

The number of times this device can trigger before being disabled.

**Transmit Every X Triggers**

**1**, Pick a number

Sets the device to only send a signal after being triggered the specified number of times.

**Delay**

**None**, Pick a time interval

Determines the length of time the device will wait between being triggered and sending a signal.

**Reset Delay**

**None**, Pick a length of time

Specifies the length of time the device must wait after sending a signal before it can be triggered again.

**Trigger Sound**

Disabled, **Enabled**

Determines whether a sound is played when the device is triggered.

**Trigger VFX**

**Enabled**, Disabled

Determines whether or not visual effects are displayed when the device is triggered.

**Receive Damage While Invisible**

**Do Not Take Damage**, Take Damage

Determines whether this object will take damage while it is hidden in a game. This will block projectiles from hitting things behind it.

**Enabled on Game Start**

**Enabled**, Disabled

Determines whether the device is enabled when the game starts.

Direct Event Binding
--------------------

Following are the direct event binding options for this device.

### Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

**Enable When Receiving From**

**No Channel**, Pick a channel

Enables the device on receiving a signal from the selected channel.

**Disable When Receiving From**

**No Channel**, Pick a channel

Disables the device on receiving a signal from the selected channel.

**Reset Times Triggered When Receiving From**

**No Channel**, Pick a channel

Resets the number of times the Trigger has been activated (to reset the **Transmit Every X Triggers** and **Times can Trigger** checks).

**Triggered When Receiving From**

**No Channel**, Pick a channel

Activates the trigger when you receive a signal from this channel. (Cannot be the same channel the device transmits on.)

### Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

**When Triggered Transmit On**

**No Channel**, pick a channel

Transmits on the specified channel when the Trigger device is triggered.

Gameplay Examples Using Triggers
--------------------------------

*   [Color Switch Challenge](color-switch-challenge-in-fortnite-creative)
    
*   [Loo Roll Rush](loo-roll-rush-in-fortnite-creative)
    
*   [Storm Wars](https://dev.epicgames.com/documentation/en-us/fortnite/storm-wars-in-fortnite-creative)
    
*   [Timed Door](timed-door-in-fortnite-creative)
    

*   [device](https://dev.epicgames.com/community/search?query=device)
*   [trigger](https://dev.epicgames.com/community/search?query=trigger)
*   [transmitter](https://dev.epicgames.com/community/search?query=transmitter)

* * *

Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)

Write your own tutorials or read those from others [Learning Library](https://dev.epicgames.com/community/fortnite/learning)

On this page

*   [Device Options](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#device-options)
*   [Basic Options](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#basic-options)
*   [All Options (Additional)](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#all-options-additional)
*   [Direct Event Binding](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#channels)
*   [Receivers](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#receivers)
*   [Transmitters](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#transmitters)
*   [Gameplay Examples Using Triggers](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#gameplay-examples-using-triggers)