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2. [Documentation](/documentation/ "Documentation")
3. Fortnite
* [Unreal Engine](/documentation/en-us/unreal-engine)
* [Fortnite](/documentation/en-us/fortnite)
* [MetaHuman](/documentation/en-us/metahuman)
* [Twinmotion](/documentation/en-us/twinmotion)
* [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
* [Fab](/documentation/en-us/fab)
4. [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5. [Using Devices](/documentation/en-us/fortnite/using-devices-in-fortnite-creative "Using Devices")
6. Trigger Devices
Trigger Devices
===============
This configurable device can be used to relay signals to other devices.

On this page
When a **Trigger** device is triggered by a player, vehicle or [sequencer](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary), it can send a signal to another device that will initiate a specific action.
This device can be used with other devices, or alone.
For help on how to find the **Trigger** device, see [Using Devices](https://dev.epicgames.com/documentation/en-us/fortnite/using-devices-in-fortnite-creative).
Device Options
--------------
In its default state, the trigger is set to be activated by any player, vehicle, or Sequencer. Its trigger effect is to play a sound, and by default it is not set up to trigger on a channel. However, all of this can be configured with the following options.
Default values are **bold**.
### Basic Options
Option
Value
Description
**Trigger Sound**
**Enabled**, Disabled
Determines whether a sound is played when the device is triggered.
**Visible in Game**
**Yes**, No
Determines whether the device is visible during the game.
### All Options (Additional)
Option
Value
Description
**Activating Team**
**Any**, Pick a team
Can only be activated by this team.
**Allowed Class**
No Class, **Any**, Pick a class
Determines which [class](https://dev.epicgames.com/documentation/en-us/fortnite/fortnite-creative-glossary#class) can activate the device.
**Triggered by Player**
**On**, Off
Determines whether to trigger this channel when the player gets within the proximity of the device.
**Triggered by Damage**
**Off**, On
Determines whether to trigger this channel when the object is damaged.
**Triggered by Items**
**Off**, On
Determines whether to activate the trigger when an item hits it. This includes dropped items and projectiles.
**Triggered by Vehicles**
**On**, Off
Determines whether to activate the trigger when a Vehicles gets within proximity of the device.
**Triggered by Creatures**
On, **Off**
Determines whether or not to trigger this channel when a Creature or Wildlife gets within proximity of the device.
**Triggered by Sequencers**
**On**, Off
Determines whether to activate the trigger when it is touched by Sequencer or RNG device pulse.
**Triggered by Water**
**On**, Off
Determines whether or not to activate the trigger when it is touched by a Water device.
**Triggered by Carriable Objects**
On, **Off**
Determines whether or not carriable objects activate the trigger.
**Activate on Game Phase**
**None**, Game Countdown, Game Start
Sets the device to activate in the selected game phase.
**Times Can Trigger**
**Infinite**, Pick a number
The number of times this device can trigger before being disabled.
**Transmit Every X Triggers**
**1**, Pick a number
Sets the device to only send a signal after being triggered the specified number of times.
**Delay**
**None**, Pick a time interval
Determines the length of time the device will wait between being triggered and sending a signal.
**Reset Delay**
**None**, Pick a length of time
Specifies the length of time the device must wait after sending a signal before it can be triggered again.
**Trigger Sound**
Disabled, **Enabled**
Determines whether a sound is played when the device is triggered.
**Trigger VFX**
**Enabled**, Disabled
Determines whether or not visual effects are displayed when the device is triggered.
**Receive Damage While Invisible**
**Do Not Take Damage**, Take Damage
Determines whether this object will take damage while it is hidden in a game. This will block projectiles from hitting things behind it.
**Enabled on Game Start**
**Enabled**, Disabled
Determines whether the device is enabled when the game starts.
Direct Event Binding
--------------------
Following are the direct event binding options for this device.
### Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option
Value
Description
**Enable When Receiving From**
**No Channel**, Pick a channel
Enables the device on receiving a signal from the selected channel.
**Disable When Receiving From**
**No Channel**, Pick a channel
Disables the device on receiving a signal from the selected channel.
**Reset Times Triggered When Receiving From**
**No Channel**, Pick a channel
Resets the number of times the Trigger has been activated (to reset the **Transmit Every X Triggers** and **Times can Trigger** checks).
**Triggered When Receiving From**
**No Channel**, Pick a channel
Activates the trigger when you receive a signal from this channel. (Cannot be the same channel the device transmits on.)
### Transmitters
Transmitters send a signal on the selected channel when triggered.
Option
Value
Description
**When Triggered Transmit On**
**No Channel**, pick a channel
Transmits on the specified channel when the Trigger device is triggered.
Gameplay Examples Using Triggers
--------------------------------
* [Color Switch Challenge](color-switch-challenge-in-fortnite-creative)
* [Loo Roll Rush](loo-roll-rush-in-fortnite-creative)
* [Storm Wars](https://dev.epicgames.com/documentation/en-us/fortnite/storm-wars-in-fortnite-creative)
* [Timed Door](timed-door-in-fortnite-creative)
* [device](https://dev.epicgames.com/community/search?query=device)
* [trigger](https://dev.epicgames.com/community/search?query=trigger)
* [transmitter](https://dev.epicgames.com/community/search?query=transmitter)
* * *
Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)
Write your own tutorials or read those from others [Learning Library](https://dev.epicgames.com/community/fortnite/learning)
On this page
* [Device Options](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#device-options)
* [Basic Options](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#basic-options)
* [All Options (Additional)](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#all-options-additional)
* [Direct Event Binding](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#channels)
* [Receivers](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#receivers)
* [Transmitters](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#transmitters)
* [Gameplay Examples Using Triggers](/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative#gameplay-examples-using-triggers)