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2.  [Documentation](/documentation/ "Documentation")
3.  Fortnite
    *   [Unreal Engine](/documentation/en-us/unreal-engine)
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    *   [MetaHuman](/documentation/en-us/metahuman)
    *   [Twinmotion](/documentation/en-us/twinmotion)
    *   [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
    *   [Fab](/documentation/en-us/fab)
4.  [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5.  [Using Devices](/documentation/en-us/fortnite/using-devices-in-fortnite-creative "Using Devices")
6.  UFO Spawner Devices

UFO Spawner Devices
===================

Turn your island into Area 51 and race UFOs!

![UFO Spawner Devices](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/95048731-64e5-47a7-851c-de27dae215cd?resizing_type=fill&width=1920&height=335)

On this page

A **UFO Spawner** is a device that [spawns](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#spawning) a UFO vehicle onto your island at the spawner's given location and orientation.

*   Use UFO Spawner devices in combination with the [Race Checkpoint Device](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#race-checkpoint) to design a racing game for your players.
    
*   You can place a player directly inside the UFO using a trigger.
    

Finding and Placing the Device
------------------------------

[![The UFO Spawner device in the Creative inventory](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/9393c5aa-9dfa-487a-8362-5e83595f27ea?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/9393c5aa-9dfa-487a-8362-5e83595f27ea?resizing_type=fit)

_Click image to enlarge._

1.  From [Create mode](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#create-mode), press the **Tab** key to open the [CREATIVE inventory](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary) screen.
    
2.  Click the **DEVICES** tab and scroll to select the device. You can also use the **Search** box or the **Categories** panel on the left to find your device.
    
3.  Click **PLACE NOW** to [place](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#place) immediately, or put the device in the [QUICK BAR](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#quick-bar) to place later.
    
4.  Press **Esc** to return to your island in Create mode. Use your [phone](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#phone) tool to position the device, then left-click to place it. Press **Esc** to detach the device from your phone.
    
5.  Point at the base of the device with your phone. If the **CUSTOMIZE** popup doesn’t open immediately, move closer until it does, then press **E** to open the CUSTOMIZE panel.
    

It’s helpful to [customize device names](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#rename-a-device) when you use multiple copies of the same device.

Device Options
--------------

This device has some basic functionality, like whether it is visible in game, or whether it supports [wraps](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#wrap). Additionally, there are some advanced options, like which [class](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#class) and team can use the vehicle, and whether [enabling](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#enable) or disabling the device spawns or [despawns](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#despawn) the vehicle.

You can configure this device with the following options.

Default values are **bold**.

### Basic Options

Option

Value

Description

**Visible During Game**

**On**, Off

Determines whether the device is visible during the game. This does affect its [collision](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary) properties.

**Reboots**

**2**, No Reboots, Unlimited, Pick a number

Determines how many times the UFO will reboot to full health after being reduced to 0 health.

### All Options (Additional)

Option

Value

Description

**Enabled During Phase**

**All**, None, Pre-Game Only, Gameplay Only

Determines the game [phases](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#game-phase) during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown).

**Respawn Time**

**Instant**, Never, Pick a time

Respawns a vehicle that's been destroyed after a selected delay.

**Respawn Vehicle when Enabled**

**Yes**, No, Only if Needed

If this is set to **Yes**, a vehicle will spawn when the device is enabled. Choosing **Only If Needed** will not reset an existing vehicle.

**Destroy Vehicle when Disabled**

**Yes**, No

Destroys a spawned vehicle when the spawner is disabled.

**Owning Team**

**Any**, Pick a team

Sets the team the device belongs to.

**Selected Class**

**None**, Any, No Class, Pick a class

Determines what class can use this vehicle.

Values for this option are:

*   **None**: All players, including players with no class assigned, can use the vehicle.
    
*   **Any**: Any player with a class assigned can use the vehicle.
    
*   **No Class**: Only players with no class assigned can use the vehicle.
    
*   **Pick a class**: Pick a [class identifier](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#class-identifier); only players assigned that class can use the vehicle.
    

**Vehicle Health**

**1500**, Indestructible, Pick a number

Determines how much damage the vehicle can take before it is destroyed.

**Enable Cannon**

**Yes**, No

Determines whether the cannon can be used.

**Enable Tractor Beam**

**Yes**, No

Determines whether the tractor beam can be used.

Channels
--------

When one device needs to "talk" to another device, it does so by [transmitting](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#transmit) a [signal](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#signal) on a specific [channel](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#channel). The receiving device needs to be set up to [receive](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#receive) the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who [triggered](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#trigger) the device with the signal.

When the UFO Spawner device receives a signal on a channel, it can be enabled or disabled, can spawn or destroy a vehicle, and assign a driver. It can transmit a signal on a channel when a player enters or exits the vehicle, and when the vehicle is spawned or destroyed.

### Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

**Assigns Driver When Receiving From**

**No Channel**, Pick a channel

Sets the player that [instigated](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#instigator) the signal as the spawned vehicle's pilot

**Respawn Vehicle When Receiving From**

**No Channel**, Pick a channel

Spawns a new vehicle after receiving a signal on the selected [channel](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#channel). The existing vehicle will be destroyed before a new vehicle spawns.

**Destroy Vehicle When Receiving From**

**No Channel**, Pick a channel

When receiving a signal on the selected channel, the spawned vehicle is destroyed if it exists.

**Enable When Receiving From**

**No Channel**, Pick a channel

When a signal is received on the selected channel, the UFO spawner is enabled.

**Disable When Receiving From**

**No Channel**, Pick a channel

When a signal is received on the selected channel, the UFO spawner is disabled.

### Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

**When Player Enters Vehicle Transmit On**

**No Channel**, Pick a channel

Transmits a signal on the selected channel when a player enters the spawned vehicle.

**When Player Exits Vehicle Transmit On**

**No Channel**, Pick a channel

Transmits a signal on the selected channel when a player exits the spawned vehicle.

**When Vehicle Spawns Transmit On**

**No Channel**, Pick a channel

Transmits a signal on the selected channel when a vehicle is spawned or respawned.

**When Vehicle is Destroyed Transmit On**

**No Channel**, Pick a channel

Transmits a signal on the selected channel when a vehicle is destroyed.

*   [racing](https://uefn-docs.yuzulabs.dev/community/search?query=racing)
*   [vehicle](https://uefn-docs.yuzulabs.dev/community/search?query=vehicle)

* * *

Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)

Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)

On this page

*   [Finding and Placing the Device](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#finding-and-placing-the-device)
*   [Device Options](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#device-options)
*   [Basic Options](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#basic-options)
*   [All Options (Additional)](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#all-options-additional)
*   [Channels](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#channels)
*   [Receivers](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#receivers)
*   [Transmitters](/documentation/en-us/fortnite/using-ufo-spawner-devices-in-fortnite-creative#transmitters)