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6.  Wildlife Spawner Device Design Examples

Wildlife Spawner Device Design Examples
=======================================

Find new ways to integrate various types of wildlife into your game play, from chasing chickens to riding raptors!

![Wildlife Spawner Device Design Examples](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1f9b9e94-0a70-4dda-9d94-a981caa72611?resizing_type=fill&width=1920&height=335)

On this page

Wildlife spawners can spawn an array of creatures, some of which you can hunt, tame, or ride! You're about to learn some fun ways to integrate a few of these creatures into your own gameplay design. 

Basic Animal Hazard
-------------------

In this example, you'll see how to use a **Wildlife Spawner** device to configure animals that are hazardous for players!

### Devices Used

*   1 x [Wildlife Spawner](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-wildlife-spawner-devices-in-fortnite-creative) device
    
*   1 x [Player Spawner](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-player-spawn-pad-devices-in-fortnite-creative) device
    
*   1 x [Item Granter](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-item-granter-devices-in-fortnite-creative) device
    

### Set Up the Devices

1.  Place a **Player Spawner** device.
    
2.  Place an **Item Granter** device and register a **Makeshift Bow** to the device.
    
3.  Customize the Item Granter:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/c6fec645-e254-4eb4-a9bf-1e708a51773e?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/c6fec645-e254-4eb4-a9bf-1e708a51773e?resizing_type=fit)
    
    Option
    
    Value
    
    Receiving Players
    
    All
    
    Grant on Game Start
    
    On
    
4.  Place a **Wildlife Spawner** device.
    
5.  Customize the Wildlife Spawner:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/78ddd418-29fc-46dc-9a22-570d124f6127?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/78ddd418-29fc-46dc-9a22-570d124f6127?resizing_type=fit)
    
    Option
    
    Value
    
    Type
    
    Wildwasps
    
    Spawn Radius
    
    40.0M
    

You now have the basic functionality for an animal hazard!

### Design Tip

Consider which animals make the most sense to be spawning in your Island — it might not make sense to spawn a wolf on a desert island, for instance. 

To make the wildlife blend in more with your environment, explore the biome variants on chickens, boars, and wolves!

Timed Chicken Capture
---------------------

The Wildlife Spawner can spawn chickens. Fortnite chickens can be picked up, jumped with, and thrown by the player! This makes them a fun option for a timed capture challenge.

### Devices Used

*   1 x Wildlife Spawner device
    
*   1 x Player Spawner device
    
*   1 x [Volume](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-volume-devices-in-fortnite-creative) device
    
*   1 x [Timer](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-timer-devices-in-fortnite-creative) device
    

### Set Up the Devices

1.  Create a small pen for the captured chickens to go in using fence assets from the **Farm Building** gallery.
    
2.  Place a **Player Spawner** device.
    
3.  Place a **Wildlife Spawner** device.
    
4.  Customize the Wildlife Spawner to use a chicken as the [spawn](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/fortnite-creative-glossary#spawn) type:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/160c01aa-5b7e-4a8c-a3c1-71d1b65e15db?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/160c01aa-5b7e-4a8c-a3c1-71d1b65e15db?resizing_type=fit)
    
5.  Place a **Volume** device in the center of the pen.
    
6.  Customize the **Volume** to disable player events:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a2e2fdfc-bd0c-4dba-a1f1-b49b8c2b27d6?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a2e2fdfc-bd0c-4dba-a1f1-b49b8c2b27d6?resizing_type=fit)
    
7.  Place a **Timer** device and customize it:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/494669d7-0260-4c81-ad7e-3660a62c6534?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/494669d7-0260-4c81-ad7e-3660a62c6534?resizing_type=fit)
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/9facc71f-b4fc-4244-8339-ad2f9fb09787?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/9facc71f-b4fc-4244-8339-ad2f9fb09787?resizing_type=fit)
    
    Option
    
    Value
    
    Duration
    
    15.0 Seconds
    
    Start at Game Start
    
    On
    
    Can Interact
    
    No
    
    Success on Timer End
    
    False
    
    Visible During Game
    
    Hidden
    
    Timer Color
    
    White
    
    Timer Running Text
    
    Capture a chicken before time runs out!
    

### Bind Functions and Events

[Direct event binding](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite-creative/fortnite-creative-glossary#directeventbinding) is how you set devices to communicate directly with other devices. This involves setting [functions](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite-creative/fortnite-creative-glossary#function) and [events](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite-creative/fortnite-creative-glossary#event) for the devices involved.

1.  Configure the following event on the **Volume** device so it stops the **Timer** device if a chicken enters the pen.
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7d918d25-941d-4960-a64c-b1d45f043f16?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7d918d25-941d-4960-a64c-b1d45f043f16?resizing_type=fit)
    
    Event
    
    Select Device
    
    Select Function
    
    On Enter
    
    Timer Device
    
    Reset
    

You now have the basic functionality for a timed chicken capture challenge!

### Design Tip

Think about other interesting ways to interact with these fowl creatures. You could use a chicken to give a player a boost in jump height or provide a slow glide, or maybe use a chicken toss to  trigger a new phase of gameplay in a puzzle game!

Build a Raptor Companion Adventure
----------------------------------

Some spawned wildlife can be tamed by players and become a player's companion.

In this example, you'll see how to give the player a Raptor that the player can tame, and ride, and that can help in combat!

### Devices Used

*   1 x Wildlife Spawner device
    
*   1 x Player Spawner device
    
*   1 x Item Granter device
    
*   2 x [Creature Spawner](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-creature-spawner-devices-in-fortnite-creative) devices
    
*   2 x [Tracker](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-tracker-devices-in-fortnite-creative) devices
    
*   1 x [Beacon](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-beacon-devices-in-fortnite-creative) device
    
*   1 x [Trigger](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-trigger-devices-in-fortnite-creative) device
    
*   1 x [End Game](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/using-end-game-devices-in-fortnite-creative) device
    

### Set Up the Basic Gameplay

1.  Begin with the **Mountain Ridge Island** starter island.
    
2.  Place a **Player Spawner** device near the large mountain on the island.
    
3.  Customize the Player Spawner to set **Visible in Game** to **Off**.
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7e3f87e9-3a22-47e8-ace4-7d88b7612a6b?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7e3f87e9-3a22-47e8-ace4-7d88b7612a6b?resizing_type=fit)
    
4.  Place an **Item Granter** device and register a **Makeshift Bow** to the device.
    
5.  Customize the Item Granter:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2be7d0f9-08d5-4784-a313-d1672fd565a7?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2be7d0f9-08d5-4784-a313-d1672fd565a7?resizing_type=fit)
    
    Option
    
    Value
    
    Receiving Players
    
    All
    
    Spare Weapon Ammo
    
    30
    
    Grant on Game Start
    
    On
    
6.  Place a **Wildlife Spawner** device in front of the Player Spawner.
    
7.  Customize the Wildlife Spawner:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b43cb9cb-6732-4bfa-9aec-b95ab742393a?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b43cb9cb-6732-4bfa-9aec-b95ab742393a?resizing_type=fit)
    
    Option
    
    Value
    
    Type
    
    Raptor
    
    Spawn Count
    
    1
    
    Spawn Radius
    
    1.0M
    
    Invincible
    
    Yes
    
    Riding
    
    Enabled
    
8.  Place a **Creature Spawner** part of the way up the mountain. 
    
9.  Customize the Creature Spawner:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/4ab629a7-1fc2-419f-90c6-2a5eb8cc23f6?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/4ab629a7-1fc2-419f-90c6-2a5eb8cc23f6?resizing_type=fit)
    
    Option
    
    Value
    
    Creature Type
    
    Fiend
    
    Limit Spawned Creatures
    
    Yes
    
    Total Spawn Limit
    
    4
    
    Spawner Visibility
    
    Off
    
    Spawn Effects Visibility
    
    Off
    
    Max Spawn Distance
    
    1.0 Tiles
    
10.  Duplicate this Creature Spawner and place the copy further up the mountain.
    

### Configure the Quests

1.  Place a **Tracker** device.
    
2.  Customize the tracker:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/c1ba058b-f168-4283-b71d-90a800ac72f5?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/c1ba058b-f168-4283-b71d-90a800ac72f5?resizing_type=fit)
    
    Option
    
    Value
    
    Stat to Track
    
    Events
    
    Tracker Title
    
    Raptor
    
    Description Text
    
    Tame the Raptor!
    
    Show Progress
    
    Off
    
    Quest Icon
    
    Raptor
    
3.  Place another **Tracker** device, and customize:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/c9396960-aab7-421c-939b-5933f307465c?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/c9396960-aab7-421c-939b-5933f307465c?resizing_type=fit)
    
    Option
    
    Value
    
    Stat to Track
    
    Events
    
    Assign on Game Start
    
    Off
    
    tle
    
    Mountain
    
    Description Text
    
    Reach the mountain peak!
    
    Show Progress
    
    Off
    
    Quest Icon
    
    Mountains
    

### Set Up the Game End

1.  Place a **Beacon** device at the top of the mountain, and customize:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6ccb7bf6-1907-43ba-a51c-a282433e28bb?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6ccb7bf6-1907-43ba-a51c-a282433e28bb?resizing_type=fit)
    
    Option
    
    Value
    
    Beacon Particle Style
    
    Flare
    
    Custom Beacon Color
    
    White
    
    Enabled on Phase
    
    None
    
2.  Place a **Trigger** device at the top of the mountain and customize it so that it is not visible in-game:
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b221b8ca-fbe9-4307-99f8-f812ee95caa5?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b221b8ca-fbe9-4307-99f8-f812ee95caa5?resizing_type=fit)
    
3.  Place an **End Game** device somewhere that the player won’t be able to see (such as underground).
    
4.  Customize the End Game device to display a **Custom Victory Callout** of You **climbed the mountain!**
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/491a9c12-7b6a-459f-b944-09b4a6f7e076?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/491a9c12-7b6a-459f-b944-09b4a6f7e076?resizing_type=fit)
    

### Bind Functions and Events

1.  Configure the following event on the **Raptor Wildlife Spawner** so that it completes the first quest when the player tames the Raptor.
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1cee9d36-11cc-41e2-84da-5b9f91b6cefc?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1cee9d36-11cc-41e2-84da-5b9f91b6cefc?resizing_type=fit)
    
    Event
    
    Select Device
    
    Select Function
    
    On Tamed
    
    Raptor Tracker
    
    Complete
    
2.  Configure the following event on the **Raptor Tracker** so that it triggers the mountain climb quest and enables the Beacon when the player completes the first quest.
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a3669224-888f-4075-8c9a-3b36495a0a01?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a3669224-888f-4075-8c9a-3b36495a0a01?resizing_type=fit)
    
    Event
    
    Select Device
    
    Select Function
    
    When Complete
    
    Mountain Tracker
    
    Assign
    
    When Complete
    
    Beacon
    
    Enable
    
3.  Configure the following event on the **Trigger** to complete the final quest and end the game when the player reaches the top of the mountain.
    
    [![](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a5f56fe1-20b3-4388-857f-a182905356f1?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a5f56fe1-20b3-4388-857f-a182905356f1?resizing_type=fit)
    
    Event
    
    Select Device
    
    Select Function
    
    On Triggered
    
    End Game Device
    
    Activate
    
    On Triggered
    
    Mountain Tracker
    
    Complete
    

You now have a working adventure game with a Raptor companion!

### Design Tip

Consider how raptors and other rideable animals can spruce up your gameplay.  The unique jump height boost on the raptor can give players new traversal possibilities, and the energy settings on the Wildlife Spawner device provide fine control over movement strength for spawned animals.

Also think about how you can use tamable animals as a combat advantage for players to discover!

*   [game design](https://uefn-docs.yuzulabs.dev/community/search?query=game%20design)
*   [wildlife spawner](https://uefn-docs.yuzulabs.dev/community/search?query=wildlife%20spawner)

* * *

Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)

Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)

On this page

*   [Basic Animal Hazard](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#basicanimalhazard)
*   [Devices Used](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#devicesused)
*   [Set Up the Devices](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#setupthedevices)
*   [Design Tip](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#designtip)
*   [Timed Chicken Capture](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#timedchickencapture)
*   [Devices Used](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#devicesused-2)
*   [Set Up the Devices](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#setupthedevices-2)
*   [Bind Functions and Events](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#bindfunctionsandevents)
*   [Design Tip](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#designtip-2)
*   [Build a Raptor Companion Adventure](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#buildaraptorcompanionadventure)
*   [Devices Used](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#devicesused-3)
*   [Set Up the Basic Gameplay](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#setupthebasicgameplay)
*   [Configure the Quests](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#configurethequests)
*   [Set Up the Game End](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#setupthegameend)
*   [Bind Functions and Events](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#bindfunctionsandevents-2)
*   [Design Tip](/documentation/en-us/fortnite/wildlife-spawner-device-design-examples#designtip-3)

Related documents

[

Wildlife Spawner Devices

![Wildlife Spawner Devices](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b62ff3b1-c9b1-497f-8c8d-c9821c1d5e51?resizing_type=fit&width=160&height=92)

](/documentation/en-us/fortnite/using-wildlife-spawner-devices-in-fortnite-creative)