1. [Developer](/)
2. [Documentation](/documentation/ "Documentation")
3. Fortnite
* [Unreal Engine](/documentation/en-us/unreal-engine)
* [Fortnite](/documentation/en-us/fortnite)
* [MetaHuman](/documentation/en-us/metahuman)
* [Twinmotion](/documentation/en-us/twinmotion)
* [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
* [Fab](/documentation/en-us/fab)
4. [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5. [Composing with Fortnite Patchwork](/documentation/en-us/fortnite/composing-with-patchwork-in-fortnite-creative "Composing with Fortnite Patchwork")
6. [Patchwork x Yacht Heist](/documentation/en-us/fortnite/build-patchwork-x-yacht-heist-in-fortnite-creative "Patchwork x Yacht Heist")
7. 3\. The Sneak Phase
3\. The Sneak Phase
===================
See how to set up the sneak phase of the Yacht Heist.

On this page
This section covers parts 0, 1, 2, and 3, marked by the blue beacons on the yacht.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6a80d197-6e05-40a4-a727-2a09a60ef5a1?resizing_type=fit)
Part 0 - Game Start
-------------------
To start, set up your Island Settings. Press the **TAB** key, and click **MY ISLAND** at the top of the screen. From here, you can access the **GAME**, **SETTINGS**, and **UI** tabs.
### Island Settings
The following unique settings should be set:
* **Game**
* Max Players: 1
* Time Limit: None
* Game Start Countdown: Off
* **Settings**
* Time of Day: 9:00 PM
* Enable Fire: No
* Infinite Ammo: On
* Allow Building: None
* Structure Damage: None
* Start With Pickaxe: No
* Eliminated Player’s Items: Keep
* Respawn Time: 1 Second
* **UI**
* HUD Info Type: AI Enemy Elimination
### Player Spawner
Spawns the player and triggers other devices to initialize the game.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/be50f678-03c9-41a3-a0c1-4cb95af0ce9b?resizing_type=fit)
Setting
Value
Description
Player Team
Any
The team does not influence gameplay.
Visible in Game
Off
Don’t want the spawner to be visible during gameplay.
**Direct Event Binding**
Event
Device
Function
Description
On Player Spawned
\_GameStartTrigger
Trigger
The trigger that initializes the game on the first spawn is triggered.
On Player Spawned
\_MusicStartSwitch
Check State
The switch that determines what state the music is in is checked, which turns on and off the correct music tracks.
### Damage Volumes
The Damage Volume devices are placed all around the yacht, right under the water level, and will eliminate any player that tries to jump overboard. A damage volume is placed above the escape boat to eliminate any player that tries to jump onto it before completing the heist.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/114ac0b8-2fb1-4891-8126-b1e9af120692?resizing_type=fit)
Setting
Value
Description
Zone Width
Any
Choose the size of the volume to fit your level.
Zone Depth
Any
Choose the size of the volume to fit your level.
Zone Height
Any
Choose the size of the volume to fit your level.
Damage Type
Elimination
Player is eliminated on contact with this device.
### Class Designer
This device sets up the player settings and inventory. Register an **Epic Suppressed Pistol** to the device by going to the **Weapons**tab and dragging the pistol onto the **Item Granter** device.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6e344cdb-ce8f-4cb8-8f92-fe118faae755?resizing_type=fit)
Setting
Value
Description
Class Name
Infliltrator
The player will be the infiltrator class.
Class Identifier
1
This will be considered Class 1.
Grant Items on Respawn
Yes
When the player dies, they will respawn with the items.
Equip Granted Item
First Item
The pistol is automatically equipped.
Initial Weapon Ammo
0
The class designer will not grant ammo as the island is set up with infinite ammo.
Spare Weapon Ammo
0
The class designer will not grant spare ammo as the island is set up with infinite ammo.
Start with Pickaxe
No
The player will only have a pistol for this phase.
Allow Health Recharge
On
The player's health will recharge with time.
Allow Sliding
On
The player can slide.
Allow Slide Kick
On
The player can slide kick.
### Music Start Switch
The state of the switch corresponds to whether the music should be in the **Sneak** or **Escape** phases. When the switch is checked, it sets the values to turn the correct tracks on and off. If the Switch is off when checked, the Sneak track will play, and if the Switch is on, the Escape track will play.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b9f96f3b-f785-46f0-83e1-104ed85886ba?resizing_type=fit)
**Direct Event Binding**
Event
Device
Function
Description
On Check Result On
\_EscapeDrumsOnSetter, \_EscapeBassOnSetter, \_EscapeSynthOnSetter
Set Value on Receive
These Value Setters turn on the Escape track when their values are set.
On Check Result On
\_SneakBaseOffSetter, \_AlertDrumsOffSetter, \_AlertBassOffSetter, \_AlertSynthOffSetter
Set Value on Receive
These Value Setters turn off the Sneak track when their values are set.
On Check Result Off
\_EscapeDrumsOffSetter, \_EscapeBassOffSetter, \_EscapeSynthOffSetter
Set Value on Receive
These Value Setters turn off the Escape track when their values are set.
On Check Result Off
\_SneakBaseOnSetter, \_AlertDrumsOffSetter, \_AlertBassOffSetter, \_AlertSynthOffSetter
Set Value on Receive
These Value Setters turn on the Sneak track when their values are set.
### Game Start Trigger
This trigger spawns the guards at the beginning of the game.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/69c93e02-e46e-4a79-b961-ccce55ddc453?resizing_type=fit)
Setting
Value
Description
Activate on Game Phase
Game Start
The trigger is automatically triggered when the game begins.
Times Can Trigger
1
The trigger will only trigger once at the beginning of the game.
Trigger VFX
Off
The trigger won’t play VFX.
Trigger SFX
Off
The trigger won’t play SFX.
**Direct Event Binding**
Event
Device
Function
Description
On Triggered
\_GuardSpawner1-10
Spawn
All of the guards in the island are spawned manually, so this spawns the first set at the beginning of the game.
On Triggered
\_KeycardBeacon
Enable
The beacon showing the player to the Keycard is enabled at the beginning of the game.
### Skydome
The Skydome device controls the lighting and moon placement for this game.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/8f7b0606-4664-482a-b325-02888e6adc94?resizing_type=fit)
Setting
Value
Description
Light Source
Moon 2
The heist takes place at night
Light Source Custom Color
#A2E5FF (light blue)
The color of the light source.
Light Source Intensity
50%
Creates a night-time feeling.
Skydome Top Color
#000000 (black)
The color tint for the top side of the sky gradient.
Stars Visibility
Bright
The stars are clearly visible.
Volume Width
0.2 Tiles
Width of the skydome volume
Volume Depth
0.2 Tiles
Depth of the skydome volume
Volume Height
0.2 Tiles
Height of the skydome volume
Ambient Light Intensity
15%
Ambient light intensity of the color source.
Part 1 - Keycard
----------------
### Keycard HUD Message Device
This HUD Message device tells the player to get the Keycard. It is shown when the game begins.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/050b079a-7297-418b-9220-6846c1bfd2c7?resizing_type=fit)
Setting
Value
Description
Message
"Find the Keycard for the Vault override system!"
This message is shown.
Show on Round Start
On
The message will be shown when the game starts.
Time from Round Start
Instant
The message will be shown when the game starts.
Background Opacity
100%
The message will have an opaque background.
Background Color
#B38129
The color for the background is chosen to match the gold aesthetic of the yacht.
Placement
Top Center
The message will appear in the top center of the screen.
Text Color
White
The text color for the message is white.
### Keycard Beacon
This beacon guides the player towards the Keycard. It is enabled when the game starts and disabled when the player picks up the Keycard.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/29c32b72-a02d-40af-9b4a-466a8436be51?resizing_type=fit)
Setting
Value
Description
Requires Line Of Sight
Off
The player should be able to see the beacon from anywhere.
Beacon To Show
Badge
Use the badge style of beacon.
Icon Identifier
Key
Use the Key icon.
Hide HUD Icon
500M
Only hide the icon when the player is super far away.
Friendly Team
Neutral
All players should be able to see the beacon.
Enabled on Phase
None
The beacon is not automatically enabled on any phase.
Use HUD messages and beacons to make sure that the player always knows what their goal is.
### Keycard Item Spawner
This spawns the Keycard and triggers other devices when the Keycard is picked up. Register a **Rig Keycard** to this device.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/0744ed6d-c45f-4a5a-b4dd-f0e5fcba6be8?resizing_type=fit)
Setting
Value
Description
Items Respawn
Off
The Keycard will only spawn once.
Base Visible During Game
Off
The base will be invisible during gameplay.
Time Before First Spawn
Instant
The Keycard will be spawned when the game starts.
Respawn Items on Timer
Off
The Keycard will not respawn.
Initial Weapon Ammo
1
The Spawner only have one keycard.
Spare Weapon Ammo
0
The Spawner will not give bonus ammo.
Run Over Pickup
On
The player will be able to just run through the item to pick it up.
**Direct Event Binding**
Event
Device
Function
Description
On Items Picked Up
\_LowerDeckBeacon
Enable
The beacon guiding the player to the lower deck is enabled.
On Items Picked Up
\_KeycardBeacon
Disable
The beacon guiding the player to the Keycard is disabled.
On Items Picked Up
\_LowerDeckHUDMessage
Show
The message telling the player to go to the lower deck is shown.
Part 2 - Lower Deck
-------------------
### Lower Deck HUD Message Device
This HUD message tells the player to go to the lower deck, and it is shown when the player picks up the Keycard.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/59242833-c0fa-412a-8170-cd5bff47f5d3?resizing_type=fit)
Setting
Value
Description
Message
"Go to the Lower Deck!"
This message is shown.
Background Opacity
100%
The message will have an opaque background.
Background Color
#B38129
The color for the background is chosen to match the gold aesthetic of the Yacht.
Placement
Top Center
The message will appear in the top center of the screen.
Text Color
White
The text color for the message is white.
Shadow Offset
0
The text will not have a shadow offset.
Outline Strength
0
The text will not have an outline.
### Lower Deck Beacon
This beacon guides the player toward the lower deck. It is enabled when the player picks up the Keycard and disabled when the player opens the door to the lower deck.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1e2e67ad-faf3-49af-8fdf-124335660c6f?resizing_type=fit)
Setting
Value
Description
Requires Line Of Sight
Off
The player should be able to see the beacon from anywhere.
Beacon To Show
Badge
Use the badge style of beacon.
Icon Identifier
Key
Use the Key icon.
Hide HUD Icon
500M
Only hide the icon when the player is far away.
Friendly Team
Neutral
All players should be able to see the beacon.
Enabled on Phase
None
The beacon is not automatically enabled on any phase.
### Lower Deck Lock Device
This locks the door to the lower deck and unlocks it when the Conditional Button is activated using the Keycard.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/315cc9b3-58d8-4455-ac5e-9490a8228e97?resizing_type=fit)
Setting
Value
Description
Visible During Game
Off
The lock is invisible during gameplay.
### Lower Deck Conditional Button
This Conditional Button unlocks the door to the lower deck and triggers the enabling and disabling of beacons and the next HUD message to guide the player to the vault. Register a **Rig Keycard** to this device.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a6f7f018-78a3-4aef-aec3-3305aab337d0?resizing_type=fit)
Setting
Value
Description
Reset Delay
1.7 seconds
After 1.7 seconds, the Conditional Button will reset.
Use Color for Hologram
On
The Conditional Button displays the same color as the device when it can be interacted with.
Interact Text
Unlock Lower Deck
This text will show when hovering on the device when the player has the Keycard.
Missing Items Text
Missing Keycard
This text will show when hovering on the device when the player doesn’t have the Keycard.
Disable After Use
On
The Conditional Button will turn off after the player interacts with it once.
Key Items Required
1
The Conditional Button requires 1 Keycard.
Consume Key Items
Off
The player will not lose the Keycard after interacting with the Conditional Button.
**Direct Event Binding**
Event
Device
Function
Description
On Activated
\_LowerDeckBeacon
Disable
The beacon guiding the player to the lower deck is disabled.
On Activated
\_LowerDeckLockDevice
Open
The locked door is opened.
On Activated
\_JewelBeacon
Enable
The beacon guiding the player to the jewel is enabled.
Part 3 - Vault
--------------
### Vault HUD Message Device
This HUD message tells the player to trigger the vault override, and it is shown when the player opens the door to the lower deck.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2032aaa1-c935-4d8d-9ab8-e85d7a208fa2?resizing_type=fit)
Setting
Value
Description
Message
"Trigger the Vault Override and grab the jewel!"
This message is shown.
Message Recipient
All
This message is shown to players of any team or class.
Background Opacity
100%
The message will have an opaque background.
Background Color
#B38129
The color for the background is chosen to match the gold aesthetic of the Yacht.
Placement
Top Center
The message will appear in the top center of the screen.
Text Color
White
The text color for the message is white.
Shadow Offset
0
The text will not have a shadow offset.
Outline Strength
0
The text will not have an outline.
### Vault Override Conditional Button
This Conditional Button triggers the countdown for the vault explosion when activated with a Keycard. Register a **Rig Keycard** to this device.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/214f740c-5e78-4811-a132-bd80276131cf?resizing_type=fit)
Setting
Value
Description
Interact Time
3.0 Seconds
The player must interact with the Conditional Button for 3 seconds to activate it.
Reset Delay
1.7 seconds
After 1.7 seconds, the Conditional Button will reset.
Direct Color
Orange
The device will be orange.
Use Color for Hologram
On
The background on the hologram will also be orange.
Interact Text
Activate Vault Override
This message will show when the player hovers over the Conditional Button.
Disable After Use
On
The Conditional Button will turn off after the player interacts with it once.
Key Items Requires
1
The Conditional Button requires 1 Keycard.
**Direct Event Binding**
Event
Device
Function
Description
On Activated
VaultExitLock
Close
The lock on the door behind the player will close.
On Activated
\_VaultExplosionTimer
Start
The timer that triggers the vault explosion will start counting down.
### Vault Exit Lock
This locks the door behind the player when the vault explosion countdown begins.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7c9b2106-e129-4145-bf35-50a55a1641ec?resizing_type=fit)
Setting
Value
Description
Initial Door Position
Open
The door starts out open so that the player will be able to clearly see the vault down the hallway in the lower deck.
Visible During Game
Off
The lock itself shouldn’t be visible during gameplay.
Starts Locked
Unlocked
The door will begin unlocked.
Consider what you want the player to be able to see, and use Lock devices to open and close doors to control their line of sight. In this instance, the player should not see new guards spawning, and they should have protection for a short period before beginning the escape, so the door to the vault room is closed when the player is not likely to be looking at it.
### Vault Explosive Device
This Explosive device removes the door at the end of the countdown.
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a5c373a4-6e9f-4e82-b2b8-5ddb631acedc?resizing_type=fit)
Setting
Value
Description
Can Be Damaged
Off
The Explosive device will not respond to damage.
Blast Radius
0.25 Tile
The explosion radius will be 0.25 tiles
Player Damage
10
The explosion will only do a little bit of damage to the player if they are close to it.
Structure Damage
5000
The explosion will damage and destroy the vault door piece.
Damage Indestructible Buildings
Yes
The explosion will damage and destroy the vault door piece.
Visible During Game
No
The Explosive device will be invisible during gameplay.
Collision During Games
Off
The Explosive device will not have normal collisions during gameplay.
### Vault Explosive Device 2
This Explosive device explodes at the end of the vault explosion countdown.
Setting
Value
Description
Can Be Damaged
Off
The Explosive device will not respond to damage.
Blast Radius
1.0 Tile
The explosion radius will be 1 tile.
Player Damage
10
The explosion will only do a little bit of damage to the player if they are close to it.
Structure Damage
0
The explosion will not do damage structures.
Visible During Game
No
The Explosive device will be invisible during gameplay.
Collision During Games
Off
The Explosive device will not have normal collisions during gameplay.
### Vault Explosion Timer
This timer starts when the player activates the Conditional Button, and after 5 seconds, triggers the vault to explode along with other device changes. This is when the Sneak track ends. Use timed events like this to create dramatic and memorable moments!
[](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/ad1dbeb3-6d3f-4eef-ae26-62c99f816794?resizing_type=fit)
Setting
Value
Description
Duration
5.0 Seconds
The timer will last for 5 seconds.
Visible During Game
All
The countdown will be visible during gameplay.
Timer Color
White
The timer will show as white.
Display Time In
Seconds Only
The timer will only show seconds.
Timer Running Text
"Watch out! The door is gonna blow in…"
This message is shown before the countdown on the HUD.
Timer Label Text Style
Bold
The message will be shown bold.
**Direct Event Binding**
Event
Device
Function
Description
On Success
\_VaultExplosiveDevice
Explode
After the countdown, the Explosive device will explode.
On Success
\_VaultExplosiveDevice2
Explode
After the countdown, the second Explosive device will explode.
On Success
\_JewelItemSpawner
Spawn Item
After the countdown, the jewel is spawned inside of the vault.
On Success
\_SneakBaseOffSetter, \_AlertDrumsOffSetter, \_AlertBassOffSetter, \_AlertSynthOffSetter
Set Value
The Sneak Base and Sneak Alert tracks will be stopped when the vault door explodes.
On Success
\_EscapeSynthOnSetter, \_EscapeBassOnSetter, \_EscapeDrumsOnSetter
Enable
This enables the escape track devices.
The music is turned off when the vault explodes and starts again when the player picks up the jewel to create a moment of silence and rest before beginning the high-energy escape sequence. This also builds some tension as the player picks up the jewel — the main objective of the heist.
Next Section
------------
[

4\. The Escape Phase
This section shows you how to set up the escape phase of the Yacht Heist.
](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative)
* [audio](https://uefn-docs.yuzulabs.dev/community/search?query=audio)
* [music](https://uefn-docs.yuzulabs.dev/community/search?query=music)
* [patchwork](https://uefn-docs.yuzulabs.dev/community/search?query=patchwork)
* * *
Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)
Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)
On this page
* [Part 0 - Game Start](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#part-0-game-start)
* [Island Settings](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#island-settings)
* [Player Spawner](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#player-spawner)
* [Damage Volumes](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#damage-volumes)
* [Class Designer](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#class-designer)
* [Music Start Switch](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#music-start-switch)
* [Game Start Trigger](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#game-start-trigger)
* [Skydome](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#skydome)
* [Part 1 - Keycard](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#part-1-keycard)
* [Keycard HUD Message Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#keycard-hud-message-device)
* [Keycard Beacon](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#keycard-beacon)
* [Keycard Item Spawner](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#keycard-item-spawner)
* [Part 2 - Lower Deck](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#part-2-lower-deck)
* [Lower Deck HUD Message Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#lower-deck-hud-message-device)
* [Lower Deck Beacon](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#lower-deck-beacon)
* [Lower Deck Lock Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#lower-deck-lock-device)
* [Lower Deck Conditional Button](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#lower-deck-conditional-button)
* [Part 3 - Vault](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#part-3-vault)
* [Vault HUD Message Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-hud-message-device)
* [Vault Override Conditional Button](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-override-conditional-button)
* [Vault Exit Lock](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-exit-lock)
* [Vault Explosive Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-explosive-device)
* [Vault Explosive Device 2](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-explosive-device-2)
* [Vault Explosion Timer](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-explosion-timer)
* [Next Section](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#next-section)