1.  ![Epic Games](https://edc-cdn.net/assets/images/logo-epic.svg)[Developer](/)
2.  [Documentation](/documentation/ "Documentation")
3.  Fortnite
    *   [Unreal Engine](/documentation/en-us/unreal-engine)
    *   [Fortnite](/documentation/en-us/fortnite)
    *   [MetaHuman](/documentation/en-us/metahuman)
    *   [Twinmotion](/documentation/en-us/twinmotion)
    *   [RealityScan Mobile](/documentation/en-us/realityscan-mobile)
    *   [Fab](/documentation/en-us/fab)
4.  [Fortnite Documentation](/documentation/en-us/fortnite/fortnite-documentation "Fortnite Documentation")
5.  [Composing with Fortnite Patchwork](/documentation/en-us/fortnite/composing-with-patchwork-in-fortnite-creative "Composing with Fortnite Patchwork")
6.  [Patchwork x Yacht Heist](/documentation/en-us/fortnite/build-patchwork-x-yacht-heist-in-fortnite-creative "Patchwork x Yacht Heist")
7.  3\. The Sneak Phase

3\. The Sneak Phase
===================

See how to set up the sneak phase of the Yacht Heist.

![3. The Sneak Phase](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/5b51db3c-ed3c-4358-99c2-f858b2080a3f?resizing_type=fill&width=1920&height=335)

On this page

This section covers parts 0, 1, 2, and 3, marked by the blue beacons on the yacht.

[![Yacht Beacons](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6a80d197-6e05-40a4-a727-2a09a60ef5a1?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6a80d197-6e05-40a4-a727-2a09a60ef5a1?resizing_type=fit)

Part 0 - Game Start
-------------------

To start, set up your Island Settings. Press the **TAB** key, and click **MY ISLAND** at the top of the screen. From here, you can access the **GAME**, **SETTINGS**, and **UI** tabs.

### Island Settings

The following unique settings should be set:

*   **Game**
    
    *   Max Players: 1
        
    *   Time Limit: None
        
    *   Game Start Countdown: Off
        
*   **Settings**
    
    *   Time of Day: 9:00 PM
        
    *   Enable Fire: No
        
    *   Infinite Ammo: On
        
    *   Allow Building: None
        
    *   Structure Damage: None
        
    *   Start With Pickaxe: No
        
    *   Eliminated Player’s Items: Keep
        
    *   Respawn Time: 1 Second
        
*   **UI**
    
    *   HUD Info Type: AI Enemy Elimination
        

### Player Spawner

Spawns the player and triggers other devices to initialize the game.

[![Player Spawner](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/be50f678-03c9-41a3-a0c1-4cb95af0ce9b?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/be50f678-03c9-41a3-a0c1-4cb95af0ce9b?resizing_type=fit)

Setting

Value

Description

Player Team

Any

The team does not influence gameplay.

Visible in Game

Off

Don’t want the spawner to be visible during gameplay.

**Direct Event Binding**

Event

Device

Function

Description

On Player Spawned

\_GameStartTrigger

Trigger

The trigger that initializes the game on the first spawn is triggered.

On Player Spawned

\_MusicStartSwitch

Check State

The switch that determines what state the music is in is checked, which turns on and off the correct music tracks.

### Damage Volumes

The Damage Volume devices are placed all around the yacht, right under the water level, and will eliminate any player that tries to jump overboard. A damage volume is placed above the escape boat to eliminate any player that tries to jump onto it before completing the heist.

[![Damage volumes](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/114ac0b8-2fb1-4891-8126-b1e9af120692?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/114ac0b8-2fb1-4891-8126-b1e9af120692?resizing_type=fit)

Setting

Value

Description

Zone Width

Any

Choose the size of the volume to fit your level.

Zone Depth

Any

Choose the size of the volume to fit your level.

Zone Height

Any

Choose the size of the volume to fit your level.

Damage Type

Elimination

Player is eliminated on contact with this device.

### Class Designer

This device sets up the player settings and inventory. Register an **Epic Suppressed Pistol** to the device by going to the **Weapons**tab and dragging the pistol onto the **Item Granter** device.

[![Class Designer](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6e344cdb-ce8f-4cb8-8f92-fe118faae755?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/6e344cdb-ce8f-4cb8-8f92-fe118faae755?resizing_type=fit)

Setting

Value

Description

Class Name

Infliltrator

The player will be the infiltrator class.

Class Identifier

1

This will be considered Class 1.

Grant Items on Respawn

Yes

When the player dies, they will respawn with the items.

Equip Granted Item

First Item

The pistol is automatically equipped.

Initial Weapon Ammo

0

The class designer will not grant ammo as the island is set up with infinite ammo.

Spare Weapon Ammo

0

The class designer will not grant spare ammo as the island is set up with infinite ammo.

Start with Pickaxe

No

The player will only have a pistol for this phase.

Allow Health Recharge

On

The player's health will recharge with time.

Allow Sliding

On

The player can slide.

Allow Slide Kick

On

The player can slide kick.

### Music Start Switch

The state of the switch corresponds to whether the music should be in the **Sneak** or **Escape** phases. When the switch is checked, it sets the values to turn the correct tracks on and off. If the Switch is off when checked, the Sneak track will play, and if the Switch is on, the Escape track will play.

[![Music Start Switch](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b9f96f3b-f785-46f0-83e1-104ed85886ba?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/b9f96f3b-f785-46f0-83e1-104ed85886ba?resizing_type=fit)

**Direct Event Binding**

Event

Device

Function

Description

On Check Result On

\_EscapeDrumsOnSetter, \_EscapeBassOnSetter, \_EscapeSynthOnSetter

Set Value on Receive

These Value Setters turn on the Escape track when their values are set.

On Check Result On

\_SneakBaseOffSetter, \_AlertDrumsOffSetter, \_AlertBassOffSetter, \_AlertSynthOffSetter

Set Value on Receive

These Value Setters turn off the Sneak track when their values are set.

On Check Result Off

\_EscapeDrumsOffSetter, \_EscapeBassOffSetter, \_EscapeSynthOffSetter

Set Value on Receive

These Value Setters turn off the Escape track when their values are set.

On Check Result Off

\_SneakBaseOnSetter, \_AlertDrumsOffSetter, \_AlertBassOffSetter, \_AlertSynthOffSetter

Set Value on Receive

These Value Setters turn on the Sneak track when their values are set.

### Game Start Trigger

This trigger spawns the guards at the beginning of the game.

[![Game Start Trigger](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/69c93e02-e46e-4a79-b961-ccce55ddc453?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/69c93e02-e46e-4a79-b961-ccce55ddc453?resizing_type=fit)

Setting

Value

Description

Activate on Game Phase

Game Start

The trigger is automatically triggered when the game begins.

Times Can Trigger

1

The trigger will only trigger once at the beginning of the game.

Trigger VFX

Off

The trigger won’t play VFX.

Trigger SFX

Off

The trigger won’t play SFX.

**Direct Event Binding**

Event

Device

Function

Description

On Triggered

\_GuardSpawner1-10

Spawn

All of the guards in the island are spawned manually, so this spawns the first set at the beginning of the game.

On Triggered

\_KeycardBeacon

Enable

The beacon showing the player to the Keycard is enabled at the beginning of the game.

### Skydome

The Skydome device controls the lighting and moon placement for this game.

[![skydome device](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/8f7b0606-4664-482a-b325-02888e6adc94?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/8f7b0606-4664-482a-b325-02888e6adc94?resizing_type=fit)

Setting

Value

Description

Light Source

Moon 2

The heist takes place at night

Light Source Custom Color

#A2E5FF (light blue)

The color of the light source.

Light Source Intensity

50%

Creates a night-time feeling.

Skydome Top Color

#000000 (black)

The color tint for the top side of the sky gradient.

Stars Visibility

Bright

The stars are clearly visible.

Volume Width

0.2 Tiles

Width of the skydome volume

Volume Depth

0.2 Tiles

Depth of the skydome volume

Volume Height

0.2 Tiles

Height of the skydome volume

Ambient Light Intensity

15%

Ambient light intensity of the color source.

Part 1 - Keycard
----------------

### Keycard HUD Message Device

This HUD Message device tells the player to get the Keycard. It is shown when the game begins.

[![Keycard HUD](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/050b079a-7297-418b-9220-6846c1bfd2c7?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/050b079a-7297-418b-9220-6846c1bfd2c7?resizing_type=fit)

Setting

Value

Description

Message

"Find the Keycard for the Vault override system!"

This message is shown.

Show on Round Start

On

The message will be shown when the game starts.

Time from Round Start

Instant

The message will be shown when the game starts.

Background Opacity

100%

The message will have an opaque background.

Background Color

#B38129

The color for the background is chosen to match the gold aesthetic of the yacht.

Placement

Top Center

The message will appear in the top center of the screen.

Text Color

White

The text color for the message is white.

### Keycard Beacon

This beacon guides the player towards the Keycard. It is enabled when the game starts and disabled when the player picks up the Keycard.

[![Keycard Beacon](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/29c32b72-a02d-40af-9b4a-466a8436be51?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/29c32b72-a02d-40af-9b4a-466a8436be51?resizing_type=fit)

Setting

Value

Description

Requires Line Of Sight

Off

The player should be able to see the beacon from anywhere.

Beacon To Show

Badge

Use the badge style of beacon.

Icon Identifier

Key

Use the Key icon.

Hide HUD Icon

500M

Only hide the icon when the player is super far away.

Friendly Team

Neutral

All players should be able to see the beacon.

Enabled on Phase

None

The beacon is not automatically enabled on any phase.

Use HUD messages and beacons to make sure that the player always knows what their goal is.

### Keycard Item Spawner

This spawns the Keycard and triggers other devices when the Keycard is picked up. Register a **Rig Keycard** to this device.

[![Keycard Spawner](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/0744ed6d-c45f-4a5a-b4dd-f0e5fcba6be8?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/0744ed6d-c45f-4a5a-b4dd-f0e5fcba6be8?resizing_type=fit)

Setting

Value

Description

Items Respawn

Off

The Keycard will only spawn once.

Base Visible During Game

Off

The base will be invisible during gameplay.

Time Before First Spawn

Instant

The Keycard will be spawned when the game starts.

Respawn Items on Timer

Off

The Keycard will not respawn.

Initial Weapon Ammo

1

The Spawner only have one keycard.

Spare Weapon Ammo

0

The Spawner will not give bonus ammo.

Run Over Pickup

On

The player will be able to just run through the item to pick it up.

**Direct Event Binding**

Event

Device

Function

Description

On Items Picked Up

\_LowerDeckBeacon

Enable

The beacon guiding the player to the lower deck is enabled.

On Items Picked Up

\_KeycardBeacon

Disable

The beacon guiding the player to the Keycard is disabled.

On Items Picked Up

\_LowerDeckHUDMessage

Show

The message telling the player to go to the lower deck is shown.

Part 2 - Lower Deck
-------------------

### Lower Deck HUD Message Device

This HUD message tells the player to go to the lower deck, and it is shown when the player picks up the Keycard.

[![lower deck HUD](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/59242833-c0fa-412a-8170-cd5bff47f5d3?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/59242833-c0fa-412a-8170-cd5bff47f5d3?resizing_type=fit)

Setting

Value

Description

Message

"Go to the Lower Deck!"

This message is shown.

Background Opacity

100%

The message will have an opaque background.

Background Color

#B38129

The color for the background is chosen to match the gold aesthetic of the Yacht.

Placement

Top Center

The message will appear in the top center of the screen.

Text Color

White

The text color for the message is white.

Shadow Offset

0

The text will not have a shadow offset.

Outline Strength

0

The text will not have an outline.

### Lower Deck Beacon

This beacon guides the player toward the lower deck. It is enabled when the player picks up the Keycard and disabled when the player opens the door to the lower deck.

[![Lower deck Beacon](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1e2e67ad-faf3-49af-8fdf-124335660c6f?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/1e2e67ad-faf3-49af-8fdf-124335660c6f?resizing_type=fit)

Setting

Value

Description

Requires Line Of Sight

Off

The player should be able to see the beacon from anywhere.

Beacon To Show

Badge

Use the badge style of beacon.

Icon Identifier

Key

Use the Key icon.

Hide HUD Icon

500M

Only hide the icon when the player is far away.

Friendly Team

Neutral

All players should be able to see the beacon.

Enabled on Phase

None

The beacon is not automatically enabled on any phase.

### Lower Deck Lock Device

This locks the door to the lower deck and unlocks it when the Conditional Button is activated using the Keycard.

[![lower deck lock](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/315cc9b3-58d8-4455-ac5e-9490a8228e97?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/315cc9b3-58d8-4455-ac5e-9490a8228e97?resizing_type=fit)

Setting

Value

Description

Visible During Game

Off

The lock is invisible during gameplay.

### Lower Deck Conditional Button

This Conditional Button unlocks the door to the lower deck and triggers the enabling and disabling of beacons and the next HUD message to guide the player to the vault. Register a **Rig Keycard** to this device.

[![lower deck conditional button](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a6f7f018-78a3-4aef-aec3-3305aab337d0?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a6f7f018-78a3-4aef-aec3-3305aab337d0?resizing_type=fit)

Setting

Value

Description

Reset Delay

1.7 seconds

After 1.7 seconds, the Conditional Button will reset.

Use Color for Hologram

On

The Conditional Button displays the same color as the device when it can be interacted with.

Interact Text

Unlock Lower Deck

This text will show when hovering on the device when the player has the Keycard.

Missing Items Text

Missing Keycard

This text will show when hovering on the device when the player doesn’t have the Keycard.

Disable After Use

On

The Conditional Button will turn off after the player interacts with it once.

Key Items Required

1

The Conditional Button requires 1 Keycard.

Consume Key Items

Off

The player will not lose the Keycard after interacting with the Conditional Button.

**Direct Event Binding**

Event

Device

Function

Description

On Activated

\_LowerDeckBeacon

Disable

The beacon guiding the player to the lower deck is disabled.

On Activated

\_LowerDeckLockDevice

Open

The locked door is opened.

On Activated

\_JewelBeacon

Enable

The beacon guiding the player to the jewel is enabled.

Part 3 - Vault
--------------

### Vault HUD Message Device

This HUD message tells the player to trigger the vault override, and it is shown when the player opens the door to the lower deck.

[![Vault HUD](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2032aaa1-c935-4d8d-9ab8-e85d7a208fa2?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/2032aaa1-c935-4d8d-9ab8-e85d7a208fa2?resizing_type=fit)

Setting

Value

Description

Message

"Trigger the Vault Override and grab the jewel!"

This message is shown.

Message Recipient

All

This message is shown to players of any team or class.

Background Opacity

100%

The message will have an opaque background.

Background Color

#B38129

The color for the background is chosen to match the gold aesthetic of the Yacht.

Placement

Top Center

The message will appear in the top center of the screen.

Text Color

White

The text color for the message is white.

Shadow Offset

0

The text will not have a shadow offset.

Outline Strength

0

The text will not have an outline.

### Vault Override Conditional Button

This Conditional Button triggers the countdown for the vault explosion when activated with a Keycard. Register a **Rig Keycard** to this device.

[![vault conditional button](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/214f740c-5e78-4811-a132-bd80276131cf?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/214f740c-5e78-4811-a132-bd80276131cf?resizing_type=fit)

Setting

Value

Description

Interact Time

3.0 Seconds

The player must interact with the Conditional Button for 3 seconds to activate it.

Reset Delay

1.7 seconds

After 1.7 seconds, the Conditional Button will reset.

Direct Color

Orange

The device will be orange.

Use Color for Hologram

On

The background on the hologram will also be orange.

Interact Text

Activate Vault Override

This message will show when the player hovers over the Conditional Button.

Disable After Use

On

The Conditional Button will turn off after the player interacts with it once.

Key Items Requires

1

The Conditional Button requires 1 Keycard.

**Direct Event Binding**

Event

Device

Function

Description

On Activated

VaultExitLock

Close

The lock on the door behind the player will close.

On Activated

\_VaultExplosionTimer

Start

The timer that triggers the vault explosion will start counting down.

### Vault Exit Lock

This locks the door behind the player when the vault explosion countdown begins.

[![Vault Exit Lock](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7c9b2106-e129-4145-bf35-50a55a1641ec?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/7c9b2106-e129-4145-bf35-50a55a1641ec?resizing_type=fit)

Setting

Value

Description

Initial Door Position

Open

The door starts out open so that the player will be able to clearly see the vault down the hallway in the lower deck.

Visible During Game

Off

The lock itself shouldn’t be visible during gameplay.

Starts Locked

Unlocked

The door will begin unlocked.

Consider what you want the player to be able to see, and use Lock devices to open and close doors to control their line of sight. In this instance, the player should not see new guards spawning, and they should have protection for a short period before beginning the escape, so the door to the vault room is closed when the player is not likely to be looking at it.

### Vault Explosive Device

This Explosive device removes the door at the end of the countdown.

[![vault explosives](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a5c373a4-6e9f-4e82-b2b8-5ddb631acedc?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/a5c373a4-6e9f-4e82-b2b8-5ddb631acedc?resizing_type=fit)

Setting

Value

Description

Can Be Damaged

Off

The Explosive device will not respond to damage.

Blast Radius

0.25 Tile

The explosion radius will be 0.25 tiles

Player Damage

10

The explosion will only do a little bit of damage to the player if they are close to it.

Structure Damage

5000

The explosion will damage and destroy the vault door piece.

Damage Indestructible Buildings

Yes

The explosion will damage and destroy the vault door piece.

Visible During Game

No

The Explosive device will be invisible during gameplay.

Collision During Games

Off

The Explosive device will not have normal collisions during gameplay.

### Vault Explosive Device 2

This Explosive device explodes at the end of the vault explosion countdown.

Setting

Value

Description

Can Be Damaged

Off

The Explosive device will not respond to damage.

Blast Radius

1.0 Tile

The explosion radius will be 1 tile.

Player Damage

10

The explosion will only do a little bit of damage to the player if they are close to it.

Structure Damage

0

The explosion will not do damage structures.

Visible During Game

No

The Explosive device will be invisible during gameplay.

Collision During Games

Off

The Explosive device will not have normal collisions during gameplay.

### Vault Explosion Timer

This timer starts when the player activates the Conditional Button, and after 5 seconds, triggers the vault to explode along with other device changes. This is when the Sneak track ends. Use timed events like this to create dramatic and memorable moments!

[![explosion timer](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/ad1dbeb3-6d3f-4eef-ae26-62c99f816794?resizing_type=fit)](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/ad1dbeb3-6d3f-4eef-ae26-62c99f816794?resizing_type=fit)

Setting

Value

Description

Duration

5.0 Seconds

The timer will last for 5 seconds.

Visible During Game

All

The countdown will be visible during gameplay.

Timer Color

White

The timer will show as white.

Display Time In

Seconds Only

The timer will only show seconds.

Timer Running Text

"Watch out! The door is gonna blow in…"

This message is shown before the countdown on the HUD.

Timer Label Text Style

Bold

The message will be shown bold.

**Direct Event Binding**

Event

Device

Function

Description

On Success

\_VaultExplosiveDevice

Explode

After the countdown, the Explosive device will explode.

On Success

\_VaultExplosiveDevice2

Explode

After the countdown, the second Explosive device will explode.

On Success

\_JewelItemSpawner

Spawn Item

After the countdown, the jewel is spawned inside of the vault.

On Success

\_SneakBaseOffSetter, \_AlertDrumsOffSetter, \_AlertBassOffSetter, \_AlertSynthOffSetter

Set Value

The Sneak Base and Sneak Alert tracks will be stopped when the vault door explodes.

On Success

\_EscapeSynthOnSetter, \_EscapeBassOnSetter, \_EscapeDrumsOnSetter

Enable

This enables the escape track devices.

The music is turned off when the vault explodes and starts again when the player picks up the jewel to create a moment of silence and rest before beginning the high-energy escape sequence. This also builds some tension as the player picks up the jewel — the main objective of the heist.

Next Section
------------

[

![4. The Escape Phase](https://uefn-docs.yuzulabs.dev/community/api/documentation/image/be4ca3a8-7390-48a9-a22b-5e3bd4247caf?resizing_type=fit&width=640&height=640)

4\. The Escape Phase

This section shows you how to set up the escape phase of the Yacht Heist.





](https://uefn-docs.yuzulabs.dev/documentation/en-us/fortnite/yacht-heist-4-the-escape-phase-in-fortnite-creative)

*   [audio](https://uefn-docs.yuzulabs.dev/community/search?query=audio)
*   [music](https://uefn-docs.yuzulabs.dev/community/search?query=music)
*   [patchwork](https://uefn-docs.yuzulabs.dev/community/search?query=patchwork)

* * *

Ask questions and help your peers [Developer Forums](https://forums.unrealengine.com/categories?tag=fortnite)

Write your own tutorials or read those from others [Learning Library](https://uefn-docs.yuzulabs.dev/community/fortnite/learning)

On this page

*   [Part 0 - Game Start](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#part-0-game-start)
*   [Island Settings](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#island-settings)
*   [Player Spawner](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#player-spawner)
*   [Damage Volumes](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#damage-volumes)
*   [Class Designer](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#class-designer)
*   [Music Start Switch](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#music-start-switch)
*   [Game Start Trigger](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#game-start-trigger)
*   [Skydome](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#skydome)
*   [Part 1 - Keycard](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#part-1-keycard)
*   [Keycard HUD Message Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#keycard-hud-message-device)
*   [Keycard Beacon](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#keycard-beacon)
*   [Keycard Item Spawner](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#keycard-item-spawner)
*   [Part 2 - Lower Deck](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#part-2-lower-deck)
*   [Lower Deck HUD Message Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#lower-deck-hud-message-device)
*   [Lower Deck Beacon](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#lower-deck-beacon)
*   [Lower Deck Lock Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#lower-deck-lock-device)
*   [Lower Deck Conditional Button](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#lower-deck-conditional-button)
*   [Part 3 - Vault](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#part-3-vault)
*   [Vault HUD Message Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-hud-message-device)
*   [Vault Override Conditional Button](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-override-conditional-button)
*   [Vault Exit Lock](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-exit-lock)
*   [Vault Explosive Device](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-explosive-device)
*   [Vault Explosive Device 2](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-explosive-device-2)
*   [Vault Explosion Timer](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#vault-explosion-timer)
*   [Next Section](/documentation/en-us/fortnite/yacht-heist-3-the-sneak-phase-in-fortnite-creative#next-section)